In this update3
Full notes
Full No Such Place update
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What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Store
- Performance
No Such Place changes
Enemies
"Fish"
Lowered the trajectory speed of "Fish"'s attack
Optimized sfx of the "Fish"
Humanoid Enemies
Fixed that humanoid enemies can dodge attacks outside their perception range
Adjusted the dodge roll of Fallen Leaves
Dodge roll trigger frequency is now tied to the amount of attacks they receive per interval, high-rate attacks will trigger dodge rolls more often and low-rate attacks will trigger dodge rolls less often
Increased dodge roll cooldown for normal FL members
Decreased dodge roll frequency for all members of the FL Tac Team aside from the Captain
Made individual changes to Fallen Leaf members using shotguns and sniper rifles
These types of Fallen Leaf members will show up less often than before
FL members with shotguns will have lower accuracy and damage with longer pauses between attacks, they will attempt to close the distance before attack, and switch to their sidearms after emptying their shotguns
FL members with sniper rifles will have lower damage with longer pauses between bursts, they will attempt to use short bursts at range instead of continuous firing.
*These enemies will still pose a major threat to new players, but they will be easier to deal with than before
Items
Arriero merchants will no longer be conned to buy Bladed Scrap Pistols at a price even higher than how much they sell them
Fixed that Crit Hit chance was not displayed on tooltips
Multiplayer
Made a temporary fix to LAN coop, it should allow more than 2 connections now
Fixed that guest exiting the game might cause host to crash
Fixed port related issues in LAN coop
UI
Merged the shortcut key hint and buttons in container UI, now agents can simply click on the large buttons to operate containers
Mission
Fixed that the step requires placing item in "Dimensional Incision Observer I" can be completed without the item
Source
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