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Steam News17 June 202617d ago

0.6.2 Fix & Optimization

Enemies "Fish" Lowered the trajectory speed of "Fish"'s attack Optimized sfx of the "Fish" Humanoid Enemies Fixed that humanoid enemies can dodge attacks outside their perception range Adjusted the dodge roll of Fallen

In this update3

Full notes

Full No Such Place update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes1 removal
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
  • Store
  • Performance
changed"Fish"Optimized sfx of the "Fish"
fixedHumanoid EnemiesFixed that humanoid enemies can dodge attacks outside their perception range
changedAdjusted the dodge roll of Fallen LeavesIncreased dodge roll cooldown for normal FL members
changedAdjusted the dodge roll of Fallen LeavesDecreased dodge roll frequency for all members of the FL Tac Team aside from the Captain
changedAdjusted the dodge roll of Fallen LeavesFL members with shotguns will have lower accuracy and damage with longer pauses between attacks, they will attempt to close the distance before attack, and switch to their sidearms after emptying their shotguns
changedAdjusted the dodge roll of Fallen LeavesFL members with sniper rifles will have lower damage with longer pauses between bursts, they will attempt to use short bursts at range instead of continuous firing.

No Such Place changes

changedOptimized sfx of the "Fish"
fixedFixed that humanoid enemies can dodge attacks outside their perception range
changedIncreased dodge roll cooldown for normal FL members
changedDecreased dodge roll frequency for all members of the FL Tac Team aside from the Captain
changedFL members with shotguns will have lower accuracy and damage with longer pauses between attacks, they will attempt to close the distance before attack, and switch to their sidearms after emptying their shotguns

Enemies

"Fish"

Lowered the trajectory speed of "Fish"'s attack

Optimized sfx of the "Fish"

Humanoid Enemies

Fixed that humanoid enemies can dodge attacks outside their perception range

Adjusted the dodge roll of Fallen Leaves

  • Dodge roll trigger frequency is now tied to the amount of attacks they receive per interval, high-rate attacks will trigger dodge rolls more often and low-rate attacks will trigger dodge rolls less often

  • Increased dodge roll cooldown for normal FL members

  • Decreased dodge roll frequency for all members of the FL Tac Team aside from the Captain

Made individual changes to Fallen Leaf members using shotguns and sniper rifles

  • These types of Fallen Leaf members will show up less often than before

  • FL members with shotguns will have lower accuracy and damage with longer pauses between attacks, they will attempt to close the distance before attack, and switch to their sidearms after emptying their shotguns

  • FL members with sniper rifles will have lower damage with longer pauses between bursts, they will attempt to use short bursts at range instead of continuous firing.

*These enemies will still pose a major threat to new players, but they will be easier to deal with than before

Items

Arriero merchants will no longer be conned to buy Bladed Scrap Pistols at a price even higher than how much they sell them

Fixed that Crit Hit chance was not displayed on tooltips

Multiplayer

Made a temporary fix to LAN coop, it should allow more than 2 connections now

Fixed that guest exiting the game might cause host to crash

Fixed port related issues in LAN coop

UI

Merged the shortcut key hint and buttons in container UI, now agents can simply click on the large buttons to operate containers

Mission

Fixed that the step requires placing item in "Dimensional Incision Observer I" can be completed without the item

Source

Steam News / 17 June 2026

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