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Steam News16 June 202619d ago

0.6.2 Burning Grove Coordinate Calibration

Map The Support Department used the wrong coordinates for the Burning Grove, which has been rectified. Agents can now enter the new version of the Burning Grove after this update.

In this update9

Full notes

Full No Such Place update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions10 changes2 removals
  • Maps
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedMapThe Support Department used the wrong coordinates for the Burning Grove, which has been rectified. Agents can now enter the new version of the Burning Grove after this update.
fixedMapFixed that agents can punch the hint windows in tutorial level.
changedHumanoid EnemiesReduced the overall performance for some humanoid enemies.
changedHumanoid EnemiesLower the spawn rate of humanoid enemies.
fixedHumanoid EnemiesFixed that Fallen Leaf members can drop their fists. U.R.C. does not allow taking parts of your fallen enemies as souvenir.
changed"Fish"Reverted the sfx of "Fish" to the old version

No Such Place changes

addedThe Support Department used the wrong coordinates for the Burning Grove, which has been rectified. Agents can now enter the new version of the Burning Grove after this update.
fixedFixed that agents can punch the hint windows in tutorial level.
changedReduced the overall performance for some humanoid enemies.
changedLower the spawn rate of humanoid enemies.
fixedFixed that Fallen Leaf members can drop their fists. U.R.C. does not allow taking parts of your fallen enemies as souvenir.

Map

  • The Support Department used the wrong coordinates for the Burning Grove, which has been rectified. Agents can now enter the new version of the Burning Grove after this update.

  • Fixed that agents can punch the hint windows in tutorial level.

Enemies

Humanoid Enemies

  • Reduced the overall performance for some humanoid enemies.

  • Lower the spawn rate of humanoid enemies.

  • Fallen Leaf members lost access to SVG Lion M90.

  • Fixed that Fallen Leaf members can drop their fists. U.R.C. does not allow taking parts of your fallen enemies as souvenir.

"Fish"

  • Significantly lowered the attack range and speed of " Fish"

  • Reverted the sfx of "Fish" to the old version

  • Lowered the spawn rate of "Fish" in rainy weather

  • The dive ability now has a 8s CD

  • Significantly lowered the chance of attack from "FIsh" causing [Fracture]

  • Increased the loot amount from "Fish"

Items

  • Increased the Ergonomics of SMGs and Assault Rifles, they should perform better now

  • Lowered the Spread punishment from firing when moving, Increased the Spread bonus from ADS

  • Removed Recoil from WLF T Default Barrel

  • Added the missing Spread-related stats to the RSLM 75rd Drum Magazine

  • Fixed issues related to laser sights

  • Replaced some ammo icon with low visibility

UI

  • Fixed the screen ratio problem when creating character

  • Fixed screen ratio cannot be saved

  • Fixed item icons might be too small when opening inventory for the first time

  • Added UI noise toggle option to settings

  • Fixed melee weapon would cause screen shake when used with [Pain] debuff

  • Agents will no longer be coerced to Operations Department now.

  • Fixed issues related to splitting stacked items

  • Now you can use Space Bar to confirm splitting items

Mission

  • Fixed bug related to "Deliverance Again... And Again"

  • Added reach location step and related information for "Dimensional Incision Observer Ⅰ"

  • Changed the script for "Home, Sweet Home" and "Warehouse Manager"

Multiplayer

  • Fixed that dropped items which were picked up by other agents might return to the previous owner if insured.

  • Fixed game crash related to host exiting the game.

Other

  • Fixed renders when player characters draw their weapon in idle stance

Source

Steam News / 16 June 2026

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