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- No One Leaves the Field
Dev Log – July 6: Items in Hand, Demo in Sight
✅ What’s New: Inventory & Item Usage: Players can now collect and use items like keys, candles, and matches to solve puzzles and unlock areas. Demo Game Loop Progress: The full gameplay loop is almost complete, giving p…
Store5 changesGameplayUI/audio - No One Leaves the Field
🕯️ Dev Log – June 29, 2025: Ghosts, Spiders, and New Art
Hi everyone! Here’s what we’ve been working on this week in No One Leaves the Field — our first-person horror game set in a cursed wheat field you should never have stepped into... 👻 What’s New Ghost Child Guidance – T…
Store6 changesBalanceGameplay - No One Leaves the Field
Dev Log – June 22, 2025: Don’t Step in the Wheat
🔧 What’s New ✅ Tasks and Interactables Added The demo now includes more tasks and objects to find and use. 🚪 Door Sounds Implemented Doors now creak and close with proper sound effects—small touches that deepen immers…
Store3 changesGameplayUI/audio - No One Leaves the Field
🌾 Dev Log – June 15: A Story Begins
🔧 What’s New 🎬 Opening Cutscene We’ve added an intro sequence that sets the tone for the game—mysterious, quiet, and unsettling. 🔄 Level State System The game loop now tracks task progress and updates the environment…
Store3 changesGameplay - No One Leaves the Field
🌾 Dev Log – June 8, 2025: Ghosts in the Field
🔧 What’s New Page Reader Implemented You can now read notes and letters found in the farmhouse, revealing fragments of the backstory. Object Inspection Camera Improved Smoother zoom and positioning makes examining clue…
Patch notes5 changesGameplay - No One Leaves the Field
Dev Log – June 1, 2025: Footsteps and Filling Out the Field
✅ What’s New: Footstep Audio You’ll now hear your own footsteps as you move through the wheat—just enough to remind you you’re not alone. Player Controller Upgrade We migrated to Unity’s Player Controller system to impr…
Announcement5 changesUI/audioGameplay - No One Leaves the Field
🧠 Dev Log – May 25, 2025: Wheat Patrol and Setbacks
Not everything went as planned this week—but the field is louder, the scarecrow is walking, and bugs were squashed. ✅ What’s New: Scarecrow Patrol AI The scarecrow now patrols the wheat field. If you're inside the wheat…
Announcement1 changeFixUI/audio - No One Leaves the Field
Dev Log – May 18, 2025: Tasks, Sounds, and Global Access
✅ What’s New This Week: Pause Menu Upgrade We’ve updated the layout and added spaces for your inventory and current task, so you always know what you’re carrying—and what you’re supposed to be doing. Task Management Sys…
Announcement2 changesWorkshopUI/audio






