What changed
1 fix0 additions0 changes0 removals
fixed✅ What’s New: Scarecrow Patrol AI The scarecrow now patrols the wheat field. If you're inside the wheat and he senses you, he’ll reset your progress. We’ve added a Cinemachine camera trigger to make those moments hit harder. Wheat Rustle Audio The field now reacts to you. As you walk through the wheat, it rustles softly—adding tension to every step. Singleton Bug Fix We ran into a nasty singleton mismatch issue that only appeared in builds (not the editor). It took time to isolate, but it’s been fixed. 🛠️ In Progress: GUI updates for the main menu and pause menu Steam wishlist and feedback links now integrated into the UI (demo prep underway) 🔜 Coming Up: 📖 Finish the letter/journal reader 🏚️ Add key landmarks like the dried well and toolshed 🔄 Begin building level states and mapping out story progression points 🗒️ Notes from the Studio This week had its share of setbacks—but meaningful systems are taking shape. The field is no longer quiet. The scarecrow is no longer idle.
No One Leaves the Field changes
fixed✅ What’s New: Scarecrow Patrol AI The scarecrow now patrols the wheat field. If you're inside the wheat and he senses you, he’ll reset your progress. We’ve added a Cinemachine camera trigger to make those moments hit harder. Wheat Rustle Audio The field now reacts to you. As you walk through the wheat, it rustles softly—adding tension to every step. Singleton Bug Fix We ran into a nasty singleton mismatch issue that only appeared in builds (not the editor). It took time to isolate, but it’s been fixed. 🛠️ In Progress: GUI updates for the main menu and pause menu Steam wishlist and feedback links now integrated into the UI (demo prep underway) 🔜 Coming Up: 📖 Finish the letter/journal reader 🏚️ Add key landmarks like the dried well and toolshed 🔄 Begin building level states and mapping out story progression points 🗒️ Notes from the Studio This week had its share of setbacks—but meaningful systems are taking shape. The field is no longer quiet. The scarecrow is no longer idle.
Not everything went as planned this week—but the field is louder, the scarecrow is walking, and bugs were squashed.
✅ What’s New: Scarecrow Patrol AI The scarecrow now patrols the wheat field. If you're inside the wheat and he senses you, he’ll reset your progress. We’ve added a Cinemachine camera trigger to make those moments hit harder. Wheat Rustle Audio The field now reacts to you. As you walk through the wheat, it rustles softly—adding tension to every step. Singleton Bug Fix We ran into a nasty singleton mismatch issue that only appeared in builds (not the editor). It took time to isolate, but it’s been fixed. 🛠️ In Progress: GUI updates for the main menu and pause menu Steam wishlist and feedback links now integrated into the UI (demo prep underway) 🔜 Coming Up: 📖 Finish the letter/journal reader 🏚️ Add key landmarks like the dried well and toolshed 🔄 Begin building level states and mapping out story progression points 🗒️ Notes from the Studio This week had its share of setbacks—but meaningful systems are taking shape. The field is no longer quiet. The scarecrow is no longer idle.
🎮 Wishlist No One Leaves the Field on Steam 💬 [Feedback form will be live with the demo] Thank you for following along. We’re getting closer.
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