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Steam News1 March 20242y ago

Update 0.6.1

START CRED DIFFICULTY CHANGES Start cred differences based on difficulty are now percentages instead of a fixed value.

Full notes

Full No Creeps Were Harmed TD update

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What changed

2 fixes0 additions1 change0 removals
  • Fixes
  • Maps
fixedSTART CRED DIFFICULTY CHANGES Start cred differences based on difficulty are now percentages instead of a fixed value.
changedTWEAKS -Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc). -Relay map base start cred increased from 250 to 300.
fixedFIXES -Shield power will scale with hyper creeps similar to how health scales. -Player start cred split is applied after bonuses from XP level (co-op only). -Fixed late game hyper creeps awarding score after the player has lost the map. -Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness). -Fixed XP not changing sometimes at very high XP levels.
-Relay map base start cred250300-Relay map base start cred increased, buff

No Creeps Were Harmed TD changes

fixedSTART CRED DIFFICULTY CHANGES Start cred differences based on difficulty are now percentages instead of a fixed value.
changedTWEAKS -Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc). -Relay map base start cred increased from 250 to 300.
fixedFIXES -Shield power will scale with hyper creeps similar to how health scales. -Player start cred split is applied after bonuses from XP level (co-op only). -Fixed late game hyper creeps awarding score after the player has lost the map. -Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness). -Fixed XP not changing sometimes at very high XP levels.

START CRED DIFFICULTY CHANGES Start cred differences based on difficulty are now percentages instead of a fixed value.

TWEAKS -Improvements to random maps to ensure helper tiles are always present (boosters, Gleep vats, etc). -Relay map base start cred increased from 250 to 300.

FIXES -Shield power will scale with hyper creeps similar to how health scales. -Player start cred split is applied after bonuses from XP level (co-op only). -Fixed late game hyper creeps awarding score after the player has lost the map. -Fixed Toxic Launcher having a hard time shooting straight up or down in some cases (please keep an eye out for weirdness). -Fixed XP not changing sometimes at very high XP levels.

Source

Steam News / 1 March 2024

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