What changed
1 fix1 addition2 changes0 removals
addedThe Asymmetry update features 4 new synapse melting maps, a pile of tuning changes, and a few squashed bugs. Enjoy the update!
changedNew MapsDial: Manage 2 lanes of creeps as they speed around the map in opposite directions. Lift: A teleporter heavy map that demands some 4 dimensional thinking. Asymmetry: A randomized map that requires you to manage 3 different lanes. Tunnel: A randomized map that sends creeps through a tunnel of harm.
changedTuningBlaster Blast Wave artifact damage reduced from 75% to 60%. Blaster Zap Cloud On Hit artifact damage reduced from 65% to 55%. Splatter Gun last damage upgrade increased from 55 to 60. Beam Emitter purchase cost reduced from 130 to 125. Ranger Turret last fire rate upgrade increased from 0.3 to 0.32. Ranger Turret purchase cost reduced from 350 to 340. Ranger Turret upgrade cost reduced from 135 to 130. Chain Bolter purchase cost reduced from 380 to 360. Chain Bolter upgrade cost reduced from 175 to 170. Snap Trap purchase cost reduced from 275 to 270. Snap Trap upgrade cost reduced from 120 to 110. Toxic Dart range values increased from 4.5, 5.0, 5.5, 6.5 to 5.0, 5.5, 6.0, 7.0. Laser Gate purchase cost reduced from 375 to 365. Laser Gate upgrade cost reduced from 165 to 160. Chrono Ray purchase cost reduced from 650 to 625. Chrono Ray upgrade cost reduced from 185 to 180. Medic Hub purchase cost reduced from 240 to 220. Mini-You Fabricator upgrade cost reduced from 100 to 90.
fixedFixesPrime Drillers can no longer be destroyed during the front end rolling demo. Fixed some type-0s.
Blaster Blast Wave artifact damage75%→60%↓Blaster Blast Wave artifact damage decreased, nerfBlaster Zap Cloud On Hit artifact damage65%→55%↓Blaster Zap Cloud On Hit artifact damage decreased, nerfSplatter Gun last damage upgrade55→60↑Splatter Gun last damage upgrade increased, buffBeam Emitter purchase cost130→125↓Beam Emitter purchase cost decreased, nerfNo Creeps Were Harmed TD changes
addedThe Asymmetry update features 4 new synapse melting maps, a pile of tuning changes, and a few squashed bugs. Enjoy the update!
changedDial: Manage 2 lanes of creeps as they speed around the map in opposite directions. Lift: A teleporter heavy map that demands some 4 dimensional thinking. Asymmetry: A randomized map that requires you to manage 3 different lanes. Tunnel: A randomized map that sends creeps through a tunnel of harm.
changedBlaster Blast Wave artifact damage reduced from 75% to 60%. Blaster Zap Cloud On Hit artifact damage reduced from 65% to 55%. Splatter Gun last damage upgrade increased from 55 to 60. Beam Emitter purchase cost reduced from 130 to 125. Ranger Turret last fire rate upgrade increased from 0.3 to 0.32. Ranger Turret purchase cost reduced from 350 to 340. Ranger Turret upgrade cost reduced from 135 to 130. Chain Bolter purchase cost reduced from 380 to 360. Chain Bolter upgrade cost reduced from 175 to 170. Snap Trap purchase cost reduced from 275 to 270. Snap Trap upgrade cost reduced from 120 to 110. Toxic Dart range values increased from 4.5, 5.0, 5.5, 6.5 to 5.0, 5.5, 6.0, 7.0. Laser Gate purchase cost reduced from 375 to 365. Laser Gate upgrade cost reduced from 165 to 160. Chrono Ray purchase cost reduced from 650 to 625. Chrono Ray upgrade cost reduced from 185 to 180. Medic Hub purchase cost reduced from 240 to 220. Mini-You Fabricator upgrade cost reduced from 100 to 90.
fixedPrime Drillers can no longer be destroyed during the front end rolling demo. Fixed some type-0s.
The Asymmetry update features 4 new synapse melting maps, a pile of tuning changes, and a few squashed bugs. Enjoy the update!
New Maps
Dial
Manage 2 lanes of creeps as they speed around the map in opposite directions.
Lift
A teleporter heavy map that demands some 4 dimensional thinking.
Asymmetry
A randomized map that requires you to manage 3 different lanes.
Tunnel
A randomized map that sends creeps through a tunnel of harm.
Tuning
Blaster Blast Wave artifact damage reduced from 75% to 60%. Blaster Zap Cloud On Hit artifact damage reduced from 65% to 55%. Splatter Gun last damage upgrade increased from 55 to 60. Beam Emitter purchase cost reduced from 130 to 125. Ranger Turret last fire rate upgrade increased from 0.3 to 0.32. Ranger Turret purchase cost reduced from 350 to 340. Ranger Turret upgrade cost reduced from 135 to 130. Chain Bolter purchase cost reduced from 380 to 360. Chain Bolter upgrade cost reduced from 175 to 170. Snap Trap purchase cost reduced from 275 to 270. Snap Trap upgrade cost reduced from 120 to 110. Toxic Dart range values increased from 4.5, 5.0, 5.5, 6.5 to 5.0, 5.5, 6.0, 7.0. Laser Gate purchase cost reduced from 375 to 365. Laser Gate upgrade cost reduced from 165 to 160. Chrono Ray purchase cost reduced from 650 to 625. Chrono Ray upgrade cost reduced from 185 to 180. Medic Hub purchase cost reduced from 240 to 220. Mini-You Fabricator upgrade cost reduced from 100 to 90.
Tweaks
Medic Hub how has a toggle (default on) to prioritize fixing destroyed structures over damaged ones.
Fixes
Prime Drillers can no longer be destroyed during the front end rolling demo. Fixed some type-0s.