What changed
1 fix0 additions1 change3 removals
- Events
- Balance
- Store
- Maps
- Performance
removedSPLITTERS CREEP CHANGES -Splitters will only split twice per creep at maximum (3 generations total). -The final split will always be Critters. -3 Critters will spawn instead of 2 if the parent Splitter creep level is higher than 1. -Second generation levels are no longer limited. This means that a Hyper Splitter level 10 will split into 2 Hyper Splitters at level 9, and then into 6 Hyper Critters at level 8. -Splitter description slightly adjusted. -Splitter reward values reduced from 1, 1.5, 2.5, 4, 7.5, 10 to 1, 1.5, 2, 3, 5, 7.5 (Note: This was reduced since most of the rewards you get will be from the final critter spawns, which are now not limited in level).
changedOVERDRIVE DAMAGE VALUE CHANGES -Default for most turrets is now 6% from 5%. -Artillery remains at 5%. -SRM Launcher reduced to 4% from 5%. -Beam Emitter increased to 5% from 4%. -Ground Pounter increased to 4% from 3%.
removedTUNING -Ground Pounder final range upgrade removed. -Ground Pounder health upgrades changed from 1500, 2500, 3500, 7500 to 1500, 2500, 7500. -SRM Launcher final fire rate upgrade reduced from 1.2 to 1. -SRM purchase cost increased to 450 from 425. -SRM upgrade cost increased to 185 from 180. -Increased max driller escape damage from 5% per hyper creep level to 7.5%.
removedTWEAKS -Start Pow text changed to Max Pow (clarity). -Remove per map difficulty text (misleading).
fixedFIXES -Mini-You will no longer frenzy reload when hovering over their spawner while attacking something. -Fixed callouts flickering in size at low fps.
5,10→1↓5, decreased, nerf-SRM Launcher5%→4%↓-SRM Launcher decreased, nerf-Beam Emitter4%→5%↑-Beam Emitter increased, buff-Ground Pounter3%→4%↑-Ground Pounter increased, buffNo Creeps Were Harmed TD changes
removedSPLITTERS CREEP CHANGES -Splitters will only split twice per creep at maximum (3 generations total). -The final split will always be Critters. -3 Critters will spawn instead of 2 if the parent Splitter creep level is higher than 1. -Second generation levels are no longer limited. This means that a Hyper Splitter level 10 will split into 2 Hyper Splitters at level 9, and then into 6 Hyper Critters at level 8. -Splitter description slightly adjusted. -Splitter reward values reduced from 1, 1.5, 2.5, 4, 7.5, 10 to 1, 1.5, 2, 3, 5, 7.5 (Note: This was reduced since most of the rewards you get will be from the final critter spawns, which are now not limited in level).
changedOVERDRIVE DAMAGE VALUE CHANGES -Default for most turrets is now 6% from 5%. -Artillery remains at 5%. -SRM Launcher reduced to 4% from 5%. -Beam Emitter increased to 5% from 4%. -Ground Pounter increased to 4% from 3%.
removedTUNING -Ground Pounder final range upgrade removed. -Ground Pounder health upgrades changed from 1500, 2500, 3500, 7500 to 1500, 2500, 7500. -SRM Launcher final fire rate upgrade reduced from 1.2 to 1. -SRM purchase cost increased to 450 from 425. -SRM upgrade cost increased to 185 from 180. -Increased max driller escape damage from 5% per hyper creep level to 7.5%.
removedTWEAKS -Start Pow text changed to Max Pow (clarity). -Remove per map difficulty text (misleading).
fixedFIXES -Mini-You will no longer frenzy reload when hovering over their spawner while attacking something. -Fixed callouts flickering in size at low fps.
SPLITTERS CREEP CHANGES -Splitters will only split twice per creep at maximum (3 generations total). -The final split will always be Critters. -3 Critters will spawn instead of 2 if the parent Splitter creep level is higher than 1. -Second generation levels are no longer limited. This means that a Hyper Splitter level 10 will split into 2 Hyper Splitters at level 9, and then into 6 Hyper Critters at level 8. -Splitter description slightly adjusted. -Splitter reward values reduced from 1, 1.5, 2.5, 4, 7.5, 10 to 1, 1.5, 2, 3, 5, 7.5 (Note: This was reduced since most of the rewards you get will be from the final critter spawns, which are now not limited in level).
OVERDRIVE DAMAGE VALUE CHANGES -Default for most turrets is now 6% from 5%. -Artillery remains at 5%. -SRM Launcher reduced to 4% from 5%. -Beam Emitter increased to 5% from 4%. -Ground Pounter increased to 4% from 3%.
TUNING -Ground Pounder final range upgrade removed. -Ground Pounder health upgrades changed from 1500, 2500, 3500, 7500 to 1500, 2500, 7500. -SRM Launcher final fire rate upgrade reduced from 1.2 to 1. -SRM purchase cost increased to 450 from 425. -SRM upgrade cost increased to 185 from 180. -Increased max driller escape damage from 5% per hyper creep level to 7.5%.
TWEAKS -Start Pow text changed to Max Pow (clarity). -Remove per map difficulty text (misleading).
FIXES -Mini-You will no longer frenzy reload when hovering over their spawner while attacking something. -Fixed callouts flickering in size at low fps.