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Steam News11 November 20241y ago

UPDATE 8.0 - FINAL CHAPTERS

**Changelog** Two final chapters, marking the conclusion of Kuro’s journey. Enhanced animations, sounds, effects, and cutscenes. Polished gameplay mechanics. Adjusted damage balance. Ancient UI from version 2.

Full notes

Full Ninja Resurrection: A tale of Kuro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions8 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedEnhanced animations, sounds, effects, and cutscenes.
changedPolished gameplay mechanics.
changedAdjusted damage balance.
addedAncient UI from version 2.0 finally replaced with a new, beautiful(?) design.
changedHealth of the first boss reduced again – now 60 HP per phase on the easiest difficulty (down from 80), while the player has 100 HP. Second boss HP reduced from 100 to 80 per phase. This is the last adjustment to ease entry; no further reductions.
changedRare bug fix: triggers will now return players to the battle arena if they somehow end up behind a wall.
Second boss HP10080Second boss HP decreased, nerf

Ninja Resurrection: A tale of Kuro changes

  • Ancientmap
changedEnhanced animations, sounds, effects, and cutscenes.
changedPolished gameplay mechanics.
changedAdjusted damage balance.
addedAncient UI from version 2.0 finally replaced with a new, beautiful(?) design.
changedHealth of the first boss reduced again – now 60 HP per phase on the easiest difficulty (down from 80), while the player has 100 HP. Second boss HP reduced from 100 to 80 per phase. This is the last adjustment to ease entry; no further reductions.

**Changelog**

  1. Two final chapters, marking the conclusion of Kuro’s journey.

  2. Enhanced animations, sounds, effects, and cutscenes.

  3. Polished gameplay mechanics.

  4. Adjusted damage balance.

  5. Ancient UI from version 2.0 finally replaced with a new, beautiful(?) design.

  6. Health of the first boss reduced again – now 60 HP per phase on the easiest difficulty (down from 80), while the player has 100 HP. Second boss HP reduced from 100 to 80 per phase. This is the last adjustment to ease entry; no further reductions.

  7. Rare bug fix: triggers will now return players to the battle arena if they somehow end up behind a wall.

  8. New trajectory calculation system for Jump QTE.

  9. More hints added to the death screen (now scrollable).

  10. Duration of Block QTE sequences now scales with enemy health. Be cautious when the enemy is near defeat.

  11. Special attack input via dash removed. Dash is now safer in combat, letting players close the distance quickly and initiate combos.

  12. Color correction and optimization for every location.

  13. Fireballs and other attacks now properly interact with downed players, giving an advantage.

  14. Chakra spheres now pass through obstacles, homing in on the player.

  15. New logic for double jumps and Rush; they now recharge on a timer. Legend has it that the right sequence lets you fly.

  16. Shiro's body no longer clips through her clothing.

  17. Fixed bug with randomly missing subtitles.

  18. AI now utilizes Dash-Jump technique.

  19. Training locations revamped.

  20. Old bugs fixed and, as always, new ones added!

Source

Steam News / 11 November 2024

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