In this update4
Full notes
Full Ninja Remix update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Ninja Remix changes
First of all, thank you all for your patience and support. The Experimental Branch is now available!
This branch exists for one purpose: testing the core game systems. Rather than filling it with lots of content, we're focusing on making sure the foundation is solid before we expand it.
Because of that, you'll notice that this version includes:
Fewer jutsus
Fewer game modes
Limited content overall
This is intentional. We want to verify that the game's core mechanics work well across different hardware and gather your feedback before introducing larger features.
What's Included in Patch 0.1
This first experimental build contains:
Character Creation
Practice Dojo for learning the basics
Rush Mission, a race-to-the-finish style level
A basic progression system:
Complete missions
Earn XP
Level up
Choose a new skill
While the content is small, it gives us everything we need to begin testing gameplay, progression, and stability.
Frequent Experimental Updates
We plan to release a new experimental update every two days (or sooner whenever possible). Each update will include bug fixes, gameplay improvements, and new content based on your feedback.
If you encounter any issues, please report them in our Bug Reports section. Every report helps us improve the game faster.
What's Next?
This is only the beginning.
Over the coming updates, we'll be introducing:
Multiplayer
More jutsus
Additional game modes
New progression systems
More content and polish throughout the game
Thank you again for helping us shape the future of the game. Your feedback during this Experimental phase is incredibly valuable, and we're excited to build this journey together.
See you in-game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
