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Steam News2 February 20265mo ago

The Big Update!

Sup ninjas! After lots of feedback and testing, alot of changes and content are now in the game! Let's start with the major ones.

Full notes

Full Ninja Remix update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes19 additions15 changes5 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • Maps
  • UI and audio
changedNow its possible to unlock upgrades based on different aspects of gameplay.
changedMovement/Jutsus/Items/Status let you decide what what part of your gameplay you want to focus on, and unlock upgrades only related to these categories.
changedThese upgrades range from talents,abilities,items and even your running style! These upgrades are categorized into Movement, Jutsu, Tools and Items and once unlocked, can be equipped/unequipped in the menu.
addedIncase you dont wish to spend on skills, you can also unlock a new ninja or a cosmetic item from here.
addedAll the upgrades change some aspect of your gamepaly, and can be used to create a unique build that suits your playstyle.
addedWith Upgrades being no longer random and costing skillpoints with increasing cost every upgrade, there's now a reason to unlock new ninjas, for differrent builds.

Ninja Remix changes

changedNow its possible to unlock upgrades based on different aspects of gameplay.
changedMovement/Jutsus/Items/Status let you decide what what part of your gameplay you want to focus on, and unlock upgrades only related to these categories.
changedThese upgrades range from talents,abilities,items and even your running style! These upgrades are categorized into Movement, Jutsu, Tools and Items and once unlocked, can be equipped/unequipped in the menu.
addedIncase you dont wish to spend on skills, you can also unlock a new ninja or a cosmetic item from here.
addedAll the upgrades change some aspect of your gamepaly, and can be used to create a unique build that suits your playstyle.

Sup ninjas!

After lots of feedback and testing, alot of changes and content are now in the game!

Let's start with the major ones.

The Skill Tree System

Now its possible to unlock upgrades based on different aspects of gameplay.

Movement/Jutsus/Items/Status let you decide what what part of your gameplay you want to focus on, and unlock upgrades only related to these categories.

These upgrades range from talents,abilities,items and even your running style! These upgrades are categorized into Movement, Jutsu, Tools and Items and once unlocked, can be equipped/unequipped in the menu.

Incase you dont wish to spend on skills, you can also unlock a new ninja or a cosmetic item from here.

All the upgrades change some aspect of your gamepaly, and can be used to create a unique build that suits your playstyle.

With Upgrades being no longer random and costing skillpoints with increasing cost every upgrade, there's now a reason to unlock new ninjas, for differrent builds.

Talents. Items. Abilities.

  • Talents - special moves that do not cost any chakra, can be used multiple times but have a cooldown.

  • Items - These are usable items that have a fixed quantity.

  • Abilities - Passive power ups that are active throughout .

New Jutsu - ShadowClones!

The Most requested jutsu in the game is finally here! You can now create clones of your ninja (no limit yet) that will simply fight on your behalf!

Shadowclone jutsu costs 1000 chakra and make shadowclones that do the same amount of damage as the ninja casting it, but will have 30% of the base HP. As of now, they attack and chase the enemy, and will soon have the ability to perform jutsus. They can kill and earnyou a point, but them dying does not count as a point.

New Jutsu - Meteor Strike!

Height-based jutsu that is great for dealing a huge AOE damage. Area and Damage increases based on how high in the game you perform this jutsu.

Gameplay Changes -

  • Arena Map Update – The arena map has been reworked to be shorter and more densely designed, leading to faster-paced and more intense PvP encounters. Its also possible for the host of match to set the duration of the match upto 10 minutes.

  • Steam Invites – Players can now invite friends directly from Steam while in the matchmaking lobby, making it significantly easier to play together. Invites can be accepted as long as the invited player is already in-game.

  • Acheivements - Players can now earn steam acheivements for doing specific actions in the game.

  • Host Controls – Hosts can now set the match duration when starting a game, providing greater control over match pacing and session length.

  • Rematch Option – A new Rematch button has been added at the end of each match, allowing players to instantly restart with the same participants without returning to the main menu.

  • Target Lock System – The target lock feature has been enhanced to display the locked target’s name and health. Players can now also cycle between available targets seamlessly. The keys for target locking/cycling through targets can be changed in the settings

  • Netcode Improvements – Network synchronization has been improved to ensure more consistent and accurate combat across players. Fights are now better synced, with enhanced netcode stability to support smoother gameplay and handle higher combat intensity more reliably.

  • Macro Protection - Its no longer possible to instantly perform jutsus with the help of macros, there's a fixed cooldown and anti-cheat measures to ensure fluent gameplay.

Quality of Life Improvements -

  • Tooltips have been added, making it easier to browse and understand abilities and talents.

  • Player animation transitions between different states have been smoothed for more fluid movement.

  • Gameplay settings now include additional keybind options, improving accessibility and control customization.

  • Camera movement has been stabilized, reducing shakiness during gameplay.

  • Cinematic camera effects have been disabled for certain jutsus (e.g., Fire Phoenix) to improve gameplay clarity.

  • Combat impact effects have been improved, with added hit animations when a ninja takes damage.

  • Generated subtitles and titles on the death screen have been removed, resulting in a more subtle and less distracting presentation.

  • The UI for viewing ninja details has been improved; players can now view all abilities, talents, and equipment of opponent ninjas in PvP.

  • The Gloves category has been added as an unlockable cosmetic option.

  • Wall-Running Fixes – Issues affecting wall-running have been resolved, making the mechanic more stable, reliable, and easier to control.

  • Menu UI updates now display the total number of available ninjas directly on the main menu screen.

  • When no active games or players are available, a prompt to join the official Discord server is shown to help players find matches.

  • New UI indicators have been added for Charging, Burning, and Stunned states; these indicators remain stable on-screen and no longer track player movement, improving readability.

  • New Models for Summoning Jutsus.

  • Big Leap Jutsu Update – The Big Leap Jutsu now temporarily reduces gravity for the ninja, allowing for increased airtime and greater control while airborne.

Fixes Bugs -

  • Fixed an issue where certain projectiles (such as Fireball and Fire Barrage) could damage the player casting them at the moment of release.

  • Fixed cases where AI characters could freeze while performing specific jutsus.

  • Fixed an issue where audio volume on game launch did not always match the saved player settings.

  • Fixed overlapping skin and equipment categories that could become unclickable in the UI.

  • Fixed steam cloud save not working on some devices.

Removed / Disabled -

  • Deathmatch mode has been temporarily disabled. (for monitoring current patch... will get added again in a few days incase there are no issues.)

  • The Rolling mechanic has been removed.

  • The "Armored Golem" Jutsu has been removed.

Source

Steam News / 2 February 2026

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