In this update5
Full notes
Full Nin Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Events
- Maps
Nin Online changes
This update comes with a highly requested Quality of Life addition - Input Buffering for Movement and Turning. We're also still focused on art and content development for the coming updates so stay tuned!
Features
Movement & Turning Input Buffering Inputs to move diagonally while walking/running in one direction will now feel responsive as inputs are buffered while it cannot be processed. The same with turn keys. This will be helpful for advanced play.
Cash Shop
Added Red Forsaken Exile Robe (Recolor by Luhan)
Added Owl Pal (Art by Luhan)
Added Red Cursed Sakkat (Recolor by Luhan)
Content
Most high level bosses now have a considerable chance to drop a 50 Random Tools Pack
Added White Slug skin drop to Crystal Slugs
Added White Slugskin Scarf to Crafting Table
Added Wall Posters to Event Shop (by Fentomaru)
Changes
Added more graphics for new content updates
Added a limit/cooldown on Steam Payment API triggering This will hopefully reduce the instances of people getting rate limited by Steam's API
Bug Fixes
(Devs) Fixed an issue with Mission Objective Checks in the Event Editor
(Hopefully) Fixed an issue where village maps were becoming inaccessible (hanging the client of everyone on it)
Fixed PvP Toggle Keybind opening PvP toggle warning in the main menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
