Repeated intro
What changed
1 fix0 additions2 changes0 removals
- Gameplay
- Performance
- Compatibility
fixedThere was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - this bug has now been fixed. This is the reason why today's patch is out.
changedBy the way, I've changed the missile's trail effect to a ribbon style for a more anime-like aesthetic and in the hopes that it will increase rendering performance.
changedI've been informed of another bug that creates serious performance issues in a certain part of the game while this patch was in testing in the beta branch this morning, so I'll go fix that and patch it out in the next update.
Nimbus INFINITY changes
fixedThere was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - this bug has now been fixed. This is the reason why today's patch is out.
changedBy the way, I've changed the missile's trail effect to a ribbon style for a more anime-like aesthetic and in the hopes that it will increase rendering performance.
changedI've been informed of another bug that creates serious performance issues in a certain part of the game while this patch was in testing in the beta branch this morning, so I'll go fix that and patch it out in the next update.
There was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - this bug has now been fixed. This is the reason why today's patch is out.
By the way, I've changed the missile's trail effect to a ribbon style for a more anime-like aesthetic and in the hopes that it will increase rendering performance.
I've been informed of another bug that creates serious performance issues in a certain part of the game while this patch was in testing in the beta branch this morning, so I'll go fix that and patch it out in the next update.
The current build's codename is "Kaga". I hope this game's update will improve the playing experience for you all.
Pawee