Update history
Latest Nimbus INFINITY updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Nimbus INFINITY
Nimbus INFINITY Update: Mission 10 Boss Fight Fixes
Hello, this is Pawee from GameCrafterTeam. Today's update focuses on optimizing the game's design and addressing bugs encountered during the boss fight in Mission 10. These adjustments aim to stabilize and enhance the f…
Announcement - Nimbus INFINITY
Performance Enhancements and NPC Behavior Fix - 'Kaga Kai San' Release
Hi, Pawee here. This update should significantly improve the game's performance. Also, we've just detected a glitch in the NPC ships' behavior that makes them rotate uncontrollably, so we've also fixed that. The code na…
Announcement1 changeFixPerformance - Nimbus INFINITY
19 December 2023 - Kaga Kai Ni
I have a very hard time getting rid of two things: first, the cockroaches in my house, and second, the bug we're patching out today. This is another attempt to fix the bug in Mission 7 where the game does not end after…
Announcement - Nimbus INFINITY
Performance & AI Enhancements, Sound Remix Update
Hello there, Since the recent engine update, we have observed a significant drop in mission 9's frame rate, which appears to have been exacerbated. Our internal testing conducted a few weeks ago revealed that it was mor…
Announcement7 changesFixPerformance - Nimbus INFINITY
"Kaga" patch: auto-aim bug fix and more anime like missile trail effect
Hello, Pawee here. There was a bug, at least since the previous patch, where the player's Battle Frame would auto-aim with lead aiming at a locked enemy, even if the enemy was outside the weapon's auto-aiming circle - t…
Announcement3 changesFixGameplay - Nimbus INFINITY
Emergency hot fix for possible critical bug
Hello, Pawee here. This small update serves as an emergency hotfix for a potential bug where a specific type of enemy turret may have been invincible in the previous version of the game. We are uncertain if this issue w…
Announcement1 changeFixGameplay - Nimbus INFINITY
Emergency Update: Missile System Fixes & Performance Enhancements - Akagi Kai Ni
Hello everyone, it's Pawee. We've released an emergency patch to address a critical bug in the multi-lock missile system from our recent update. Additionally: The missile's trail effect has been optimized to be gentler…
Announcement1 changePerformance - Nimbus INFINITY
Minor update: Akagi Kai patch
Hey there, it's Pawee. Today, I worked on improving the game by redoing the lighting for the survival mode map. I'm excited to share this small update with you, codenamed "Akagi Kai." See you later.
Announcement1 changeMaps - Nimbus INFINITY
We're moving to Unreal Engine 5!
Hello, this is Pawee from GameCrafterTeam. It's been a few months since our last update, but we're excited to announce that we've now successfully transitioned to Unreal Engine 5! To accompany this, we've also made seve…
Announcement6 changesFixPerformance - Nimbus INFINITY
Shoukaku Kai Ni Update
Greetings Pilots, This update adds the following improvements: - Mission 9 and 10 is now easier for easiest difficulty - Ryusei unit restart shield generation is faster - Add sound effect for usage of "quick boost" for…
Announcement1 changeUI/audio - Nimbus INFINITY
Quick 'Shoukaku' Patch
In the past two days, GCT has released patches that address the following issues: Mission 9 is now more accessible on the easiest game level. - Fixed a bug where enemy capital ships in mission 9 could clip through terra…
Announcement1 changeFix - Nimbus INFINITY
'Zuikakou Kai Go" Update Fixes Issues in M8 and M9
GameCrafterTeam has just uploaded a quick patch, code named 'Zuikakou Kai Go.' This patch fixes a crash bug that sometimes happens when restarting M8, adjusts easiest mission difficulty on M9, and increases Ryusei unit…
Announcement1 changePerformance - Nimbus INFINITY
Nimbus INFINITY is Out of Early Access!
We are happy to announce that Nimbus INFINITY is out of Early Access with the new build 'Zuikaku Kai San.' This build features new missions to complete the game as well as a myriad of improvements, fixes and changes. Th…
Store3 changesGameplay - Nimbus INFINITY
Nimbus INFINITY will Launch out of Early Access on June 22!
Greeting Pilots! We are excited to finally bring Nimbus INFINITY out of Early Access and into your hands as a full gaming experience. We have spent the last year getting feedback, making improvements, and adding excitin…
Announcement2 changesGameplay - Nimbus INFINITY
Hot fix- Fix mission 6 crash
Hello everyone. This hot fix is fixing the game crashing bug that happened in the middle of Mission 6. It's caused by mis-configuration. I apologize that it was up there for a while. After this you should be able to pla…
Announcement - Nimbus INFINITY
Refining gun recoil effects and adding beam visual effect to E.A.P. rifle
Today we got a minor update to the game. First, we refined the gun recoil effects of all player's weapons, making sure that the firing of each guns feel right. Another thing is that we add laser beam visual effect to E.…
Announcement3 changesBalanceGameplay

