In this update10
Full notes
Full Nightmare: The Lunatic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Maetdol Games.
What changed
- Maps
- Balance
- Gameplay
- Performance
- Server
Nightmare: The Lunatic changes
The Hidden Stage update is finally complete!
Thankfully, it wasn’t delayed as much as we feared.
v1.2.0 Update Details
*Major Updates
1. Hidden Stage Added
A hidden stage that marks the culmination of the story has been added. As it’s a "hidden" stage, you’ll need to meet certain conditions to access it.
Defeat the final boss.
Obtain the maximum amount of Nightmare Power. (It doesn't mean difficulty!)
Even if you’ve already defeated the final boss, you’ll need to defeat it again. This is because you need to see the event that occurs after the ending credits!
2. Conditional Doors Added
As shown in the development diary, conditional doors have been added. The name will simply be "Conditional Doors." These doors can be opened by meeting specific conditions or by paying a price.
3. New Weapons Added
New weapons have been added: Club, Lantern, Staff, and Wings.
4. Consumable Breakdown and Slot Expansion
As shown in the development diary, consumable breakdown and slot expansion have been added. The existing “Disassemble” and “Tactical Pocket” contracts now include the consumable breakdown and slot expansion functions.
5. New Totems, Sets, and Traces of Nightmare
22 new totems, 10 new sets, 4 new blessings, and 6 new curses have been added.
6. Key Hold Attack Enabled
Previously, you had to repeatedly press the attack key to attack. This was intended to add fun through interaction and to make attacks feel more controllable. However, this created an issue where the maximum attack speed couldn’t be fully utilized. Now, you can hold down the key for continuous attacks! But if you take damage, you’ll need to press the key again.
7. Improved Set Effects
It’s frustrating when a hard-to-achieve set effect doesn’t feel rewarding. The effects of some underwhelming sets have been improved. Some sets have been reworked entirely, while others have had their performance increased. Check them out for yourself!
8. Damage Taken Indicator Option
An option to track whether you’ve taken damage in your current playthrough or during boss fights has been added. - A golden heart indicates no damage taken during the entire playthrough. - A white heart shows no damage taken during a boss fight. - A red heart indicates no HP loss during a boss fight.
We hope this helps you with achievement hunting. You can enable this option in the Gameplay settings.
9. New Achievements Added
Several achievements related to the new stage, weapons, and codex have been added. We apologize to those who have already completed all achievements, but we believe new achievements bring fresh excitement. Thank you for your understanding!
In addition to these updates, minor adjustments that do not significantly affect gameplay have been made. We apologize for not being able to document all the changes due to the extensive updates.
We are also managing a **Nightmare: The Lunatic** Discord server. Please join us there!
Nightmare: The Lunatic Discord https://discord.gg/6hw6TTyvBg
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
