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Steam News31 December 20241y ago

Devlog #8

Hello! It’s been a while since the last Devlog. We planned to share this update earlier, but the work took longer than expected, so this log is a bit delayed.

In this update6

Full notes

Full Nightmare: The Lunatic update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! It’s been a while since the last Devlog.

What changed

0 fixes5 additions3 changes0 removals
  • Maps
  • Events
  • Store
  • Gameplay
  • Balance
changedPreviously, we promised to release the hidden stage update in December, but unfortunately, the schedule has been pushed back. We sincerely apologize to our players who have been waiting patiently.
changed1. Hidden StageThis stage concludes the story between the protagonist and the Dream Merchant. When the game was officially released, the current endings were intended to be the conclusion of the story. However, we couldn’t resist the urge to expand it further. Let’s go meet the sinister Owner of The Nightmare lurking in the shadows!
added2. Conditional DoorsDoors that open when specific conditions are met will be added. Entering through these doors will lead to new rooms where you can earn rewards or trigger events. The official system name hasn’t been finalized yet, so for now, we’re calling them “Conditional Doors.”
added3. Improved Consumable UsabilityHave you ever been bothered by items like Overheat Cores, Hourglass Sand, or Energy Batteries that seem unnecessary? Now, these consumables can be disassembled or stored for later use! You can dismantle consumables to gain shields or store them in a pocket for use when needed. This isn’t a new contract but an addition to the existing contracts: Dismantle and Tactical Pocket.
added4. New WeaponsFour new weapons will be added!
added5. New Totems / Sets / Traces of NightmareNew totems, sets, blessings, and curses will be introduced.

Nightmare: The Lunatic changes

changedPreviously, we promised to release the hidden stage update in December, but unfortunately, the schedule has been pushed back. We sincerely apologize to our players who have been waiting patiently.
changedThis stage concludes the story between the protagonist and the Dream Merchant. When the game was officially released, the current endings were intended to be the conclusion of the story. However, we couldn’t resist the urge to expand it further. Let’s go meet the sinister Owner of The Nightmare lurking in the shadows!
addedDoors that open when specific conditions are met will be added. Entering through these doors will lead to new rooms where you can earn rewards or trigger events. The official system name hasn’t been finalized yet, so for now, we’re calling them “Conditional Doors.”
addedHave you ever been bothered by items like Overheat Cores, Hourglass Sand, or Energy Batteries that seem unnecessary? Now, these consumables can be disassembled or stored for later use! You can dismantle consumables to gain shields or store them in a pocket for use when needed. This isn’t a new contract but an addition to the existing contracts: Dismantle and Tactical Pocket.
addedFour new weapons will be added!

We planned to share this update earlier, but the work took longer than expected, so this log is a bit delayed.

Previously, we promised to release the hidden stage update in December, but unfortunately, the schedule has been pushed back. We sincerely apologize to our players who have been waiting patiently.

The update is now scheduled for January, so please hang in there just a little longer!

Here’s what’s coming in the next update:

1. Hidden Stage

This stage concludes the story between the protagonist and the Dream Merchant. When the game was officially released, the current endings were intended to be the conclusion of the story. However, we couldn’t resist the urge to expand it further. Let’s go meet the sinister Owner of The Nightmare lurking in the shadows!

2. Conditional Doors

Doors that open when specific conditions are met will be added. Entering through these doors will lead to new rooms where you can earn rewards or trigger events. The official system name hasn’t been finalized yet, so for now, we’re calling them “Conditional Doors.”

3. Improved Consumable Usability

Have you ever been bothered by items like Overheat Cores, Hourglass Sand, or Energy Batteries that seem unnecessary? Now, these consumables can be disassembled or stored for later use! You can dismantle consumables to gain shields or store them in a pocket for use when needed. This isn’t a new contract but an addition to the existing contracts: Dismantle and Tactical Pocket.

4. New Weapons

Four new weapons will be added!

5. New Totems / Sets / Traces of Nightmare

New totems, sets, blessings, and curses will be introduced.

6. New Illustrations

With the story expansion, we’ve also created new illustrations!

In addition to these core updates, there have been various tweaks to balance, in-game combat judgments, and convenience features. These changes might not be noticeable enough to include in the patch notes, but we hope they make your gaming experience even more enjoyable.

We’ll work hard to complete the update as soon as possible.

Thank you!

Nightmare: The Lunatic Discord Steam post image https://discord.gg/6hw6TTyvBg

Source

Steam News / 31 December 2024

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