Full notes
Full Nightmare Drive update
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What changed
- Maps
- Gameplay
- Fixes
- UI and audio
- Events
Nightmare Drive changes
If vehicle flips over, camera will no longer go under the map
When towing a vehicle, the towed vehicles engine will no longer start
Fixed a bug in garage where food in vehicles would not be consumable upon loading a save
Fixed a bug where Vehicle Racks did not save any items attached to them when inside of the garage when loading a save.
Fixed a bug where containers inside of vehicles saved at garage, and loaded the save would be empty
Lowered Notification images of looked at objects to be lower, as not to block the view of the items being held
Pausing "Freezing of world" added to pause menu in single player mode
Added Turret selection key to player controls tooltip'
Radio volume controls were over-writing menu audio music settings, additional fixes coming but menu settings are working again for music
Reduced Crab strength when tossing vehicle by 60% so the vehicle should not be launched as far during horde events
Fixed an issue where lights on a vehicle were on during the start of the horde event but at the end of the event the lights on the vehicle would be off, leaving players to assume their vehicle had "disappeared during the storm" Lights on vehicles will now return to their state they were in when horde event ends
Vehicle wheels will no longer try to go on top of items close to the wheels, if the items are inside of the vehicle near them causing the vehicle to lift itself up or spin out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
