Nightmare Drive
Steam News 14 May 20267d ago

Bug Fixes and Various Improvements

- If vehicle flips over, camera will no longer go under the map - When towing a vehicle, the towed vehicles engine will no longer start - Fixed a bug in garage where food in vehicles would not be consumable upon loading…

Update log

Full Nightmare Drive update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes2 additions3 changes3 removals
  • Maps
  • Gameplay
  • Fixes
  • Store
  • UI and audio
  • Events
removedIf vehicle flips over, camera will no longer go under the map
removedWhen towing a vehicle, the towed vehicles engine will no longer start
fixedFixed a bug in garage where food in vehicles would not be consumable upon loading a save
fixedFixed a bug where Vehicle Racks did not save any items attached to them when inside of the garage when loading a save.
fixedFixed a bug where containers inside of vehicles saved at garage, and loaded the save would be empty
changedLowered Notification images of looked at objects to be lower, as not to block the view of the items being held

- If vehicle flips over, camera will no longer go under the map

- When towing a vehicle, the towed vehicles engine will no longer start

- Fixed a bug in garage where food in vehicles would not be consumable upon loading a save

- Fixed a bug where Vehicle Racks did not save any items attached to them when inside of the garage when loading a save.

- Fixed a bug where containers inside of vehicles saved at garage, and loaded the save would be empty

- Lowered Notification images of looked at objects to be lower, as not to block the view of the items being held

- Pausing "Freezing of world" added to pause menu in single player mode

- Added Turret selection key to player controls tooltip'

- Radio volume controls were over-writing menu audio music settings, additional fixes coming but menu settings are working again for music

- Reduced Crab strength when tossing vehicle by 60% so the vehicle should not be launched as far during horde events

- Fixed an issue where lights on a vehicle were on during the start of the horde event but at the end of the event the lights on the vehicle would be off, leaving players to assume their vehicle had "disappeared during the storm" Lights on vehicles will now return to their state they were in when horde event ends

- Vehicle wheels will no longer try to go on top of items close to the wheels, if the items are inside of the vehicle near them causing the vehicle to lift itself up or spin out.

Source

Steam News / 14 May 2026

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