Update log
Full Nightmare Drive update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Store
- Performance
- Added a Single Player - Non Multiplayer mode, This mode has Async physics for lower end PCs to prevent vehicle lifting or spin out issue with low frames Single player also allows offline play.
- Fixed an issue where if frame rate drops below 30fps in multiplayer games, physics become unstable causing vehicle to hit "invisible walls or spinout randomly when going straight" as of testing this no longer occurs at 30fps, additional testing is still happening
- Fixed issue when client tries to load into a game when host is driving causing client to spawn "in the void" and never become playable
- Fixed Containers when attached in vehicle storage when loading a save will no longer show empty
- Fixed an issue when Horde mode was disabled, and loading a game it would renable
- Fixed attachable items being in vehicle storage and loading a save, not being able to grab them
- Flags and attachable items on top of vehicle will no longer block the vehicle camera
- Fixed a crash when attempting to tow more then 1 vehicle, also implemented prevention to not to allow more then 1 vehicle being towed
- If player saves while inside of a vehicle and loads their game, player will no longer be stuck inside of vehicle
- Added prevention when playing a game with gold/salvage, and loading a new game or loading a game, preventing the number to increase.
- Fixed an issue when a player saves holding an AK47 and loading the game the gun would be gone
- Raised Barrier walls in forest biome to help prevent crabs from throwing over the walls unintentionally losing the vehicle.
Source
