In this update2
Full notes
Full Night Shippers update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, Linh here - Mr. Buffalo.
What changed
- Maps
- Gameplay
Night Shippers changes
As 2025 comes to an end, I felt like writing something a bit more personal. We’ve never really shared much behind the scenes before, so this will be our first devlog.
I want to show you a bit of what we’ve been working on.
What’s coming in Early Access
The Early Access version will include at least 8 playable maps + variants, each with its own layout, atmosphere, and surprises.
And of course, many more monsters — some familiar, some very… not.
Thanks for having fun with us, we are very grateful to do this
As I’m writing this, over 36,000 players have jumped into our demo, and we’ve just crossed 11,000 wishlists on Steam.
For a small indie team in Vietnam building a “friendslop” co-op horror game, your support is honestly the only reason we’re still pushing forward. It’s been a year full of long nights, mistakes, and huge learning curves, but seeing you laugh, scream, and mess around with friends in the demo made it all worth it.
We’re heading into 2026 with one clear goal: to make the Early Access launch something truly special for you.
Happy New Year from all of us at Young Buffalo Studio. See you on the night shift.
Linh.
Source
Changelog.gg summarizes and formats this update. How we read updates.
