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Steam News22 January 20197y ago

Day 1 Fixes

Tonight's Change-Log • Controller Fixes • Fixed bug where the controller didn't update right directional properly • Reprogrammed how it gets the input so it should be more consistent.

Full notes

Full Night of the Blood Moon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedTonight's Change-Log • Controller Fixes • Fixed bug where the controller didn't update right directional properly • Reprogrammed how it gets the input so it should be more consistent. • Slowed down the music notes • Music notes no longer spawn from boss boost if the player is with-in 75 px. • Slowed down the bush ninja's projectles • Slowed down the bush ninja run speed. • Landmines no longer let plants spawn on top of them. • Removed skills that weren't worth buying, and planning more skills to replace them. • Hookshot now does base 1 damage instead of 0. • Hookshot upgrade does 2 damage instead of 1. • The cursor automatically unlocks on the pause screen. • Eggs no longer spawn if the pet inside is already hatched. • Bomb upgrade now grants bomb immunity. • Fixed eclipse mode weapon upgrade. • Fixed bird wall colission bugs Planned goals: • Add more and sound effects, and improve the quality of existing ones. • Add more skills. • Add safety areas to spawns. • Reprogram the level generator. • Add more pets. • Add more weapons. • Implement secret rooms • Finish the wiki / Bestiary. • Redo the melee animation to reflect the true range. The current hitbox is apprx. 1 character height in angled in the attacking direction, and not the measly area in the animation. • Test lowering the bomb's base damage, and get feedback. Personally I thoroughly enjoy the OP nature of them, and it feels rewarding playing with them. • Add Steam Workshop for cursors. • Make a new font for the game I've received a LOT of feedback today, and I am making notes of things that need to get done. Thank you for understanding that I am just one person, and no matter how many hours I put in there will always be more to do. Hopefully at the end of the day you all have fun.

Night of the Blood Moon changes

fixedTonight's Change-Log • Controller Fixes • Fixed bug where the controller didn't update right directional properly • Reprogrammed how it gets the input so it should be more consistent. • Slowed down the music notes • Music notes no longer spawn from boss boost if the player is with-in 75 px. • Slowed down the bush ninja's projectles • Slowed down the bush ninja run speed. • Landmines no longer let plants spawn on top of them. • Removed skills that weren't worth buying, and planning more skills to replace them. • Hookshot now does base 1 damage instead of 0. • Hookshot upgrade does 2 damage instead of 1. • The cursor automatically unlocks on the pause screen. • Eggs no longer spawn if the pet inside is already hatched. • Bomb upgrade now grants bomb immunity. • Fixed eclipse mode weapon upgrade. • Fixed bird wall colission bugs Planned goals: • Add more and sound effects, and improve the quality of existing ones. • Add more skills. • Add safety areas to spawns. • Reprogram the level generator. • Add more pets. • Add more weapons. • Implement secret rooms • Finish the wiki / Bestiary. • Redo the melee animation to reflect the true range. The current hitbox is apprx. 1 character height in angled in the attacking direction, and not the measly area in the animation. • Test lowering the bomb's base damage, and get feedback. Personally I thoroughly enjoy the OP nature of them, and it feels rewarding playing with them. • Add Steam Workshop for cursors. • Make a new font for the game I've received a LOT of feedback today, and I am making notes of things that need to get done. Thank you for understanding that I am just one person, and no matter how many hours I put in there will always be more to do. Hopefully at the end of the day you all have fun.

Tonight's Change-Log • Controller Fixes • Fixed bug where the controller didn't update right directional properly • Reprogrammed how it gets the input so it should be more consistent. • Slowed down the music notes • Music notes no longer spawn from boss boost if the player is with-in 75 px. • Slowed down the bush ninja's projectles • Slowed down the bush ninja run speed. • Landmines no longer let plants spawn on top of them. • Removed skills that weren't worth buying, and planning more skills to replace them. • Hookshot now does base 1 damage instead of 0. • Hookshot upgrade does 2 damage instead of 1. • The cursor automatically unlocks on the pause screen. • Eggs no longer spawn if the pet inside is already hatched. • Bomb upgrade now grants bomb immunity. • Fixed eclipse mode weapon upgrade. • Fixed bird wall colission bugs Planned goals: • Add more and sound effects, and improve the quality of existing ones. • Add more skills. • Add safety areas to spawns. • Reprogram the level generator. • Add more pets. • Add more weapons. • Implement secret rooms • Finish the wiki / Bestiary. • Redo the melee animation to reflect the true range. The current hitbox is apprx. 1 character height in angled in the attacking direction, and not the measly area in the animation. • Test lowering the bomb's base damage, and get feedback. Personally I thoroughly enjoy the OP nature of them, and it feels rewarding playing with them. • Add Steam Workshop for cursors. • Make a new font for the game I've received a LOT of feedback today, and I am making notes of things that need to get done. Thank you for understanding that I am just one person, and no matter how many hours I put in there will always be more to do. Hopefully at the end of the day you all have fun.

Source

Steam News / 22 January 2019

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