What changed
1 fix0 additions0 changes0 removals
fixedPATCH NOTES • Re-Added Controller Support Press any button on the menu to use the controller. The controller reconnect during game function is0 not yet finished. • Changed how Eclipse Mode is unlcoked • Fixed a bug where The Orb locks the game indefinitely • Designed a secondary function for how The Orb works with the Controller • Fixed The Orb not returning to the player after 3s • Added a few more skills which give both positive and negative effects • Dash eats projectile skill now creates a stackable trait which can convert enemy projectiles into health • Lowered chances of non-stackable skills appearing multiple times • Lowered chances of all skills consuming a whole column • Dog no longer spawns when the boomerang is equipped • Bullets now destroy bushes and keep going • Fixed bedroom chest not giving consitant pets • Fixed pets not saving for the next level • Added skills which change the melee hitbox for more / less attack damage ON THE DOCK • Finish adding Controller Support • Add the shark pet for (second one next week) • Add defensive skills (take more damage, give more damage). • Add a toggle-able points meter • Add buy-able permanent upgrade specs to Eclipse Mode (currently already equipped) (bombs won't give damage, bullet bouncing, ect.). • As always, community feedback and consideration As always make sure to reach out if you have ideas!
Night of the Blood Moon changes
fixedPATCH NOTES • Re-Added Controller Support Press any button on the menu to use the controller. The controller reconnect during game function is0 not yet finished. • Changed how Eclipse Mode is unlcoked • Fixed a bug where The Orb locks the game indefinitely • Designed a secondary function for how The Orb works with the Controller • Fixed The Orb not returning to the player after 3s • Added a few more skills which give both positive and negative effects • Dash eats projectile skill now creates a stackable trait which can convert enemy projectiles into health • Lowered chances of non-stackable skills appearing multiple times • Lowered chances of all skills consuming a whole column • Dog no longer spawns when the boomerang is equipped • Bullets now destroy bushes and keep going • Fixed bedroom chest not giving consitant pets • Fixed pets not saving for the next level • Added skills which change the melee hitbox for more / less attack damage ON THE DOCK • Finish adding Controller Support • Add the shark pet for (second one next week) • Add defensive skills (take more damage, give more damage). • Add a toggle-able points meter • Add buy-able permanent upgrade specs to Eclipse Mode (currently already equipped) (bombs won't give damage, bullet bouncing, ect.). • As always, community feedback and consideration As always make sure to reach out if you have ideas!
PATCH NOTES • Re-Added Controller Support Press any button on the menu to use the controller. The controller reconnect during game function is0 not yet finished. • Changed how Eclipse Mode is unlcoked • Fixed a bug where The Orb locks the game indefinitely • Designed a secondary function for how The Orb works with the Controller • Fixed The Orb not returning to the player after 3s • Added a few more skills which give both positive and negative effects • Dash eats projectile skill now creates a stackable trait which can convert enemy projectiles into health • Lowered chances of non-stackable skills appearing multiple times • Lowered chances of all skills consuming a whole column • Dog no longer spawns when the boomerang is equipped • Bullets now destroy bushes and keep going • Fixed bedroom chest not giving consitant pets • Fixed pets not saving for the next level • Added skills which change the melee hitbox for more / less attack damage ON THE DOCK • Finish adding Controller Support • Add the shark pet for (second one next week) • Add defensive skills (take more damage, give more damage). • Add a toggle-able points meter • Add buy-able permanent upgrade specs to Eclipse Mode (currently already equipped) (bombs won't give damage, bullet bouncing, ect.). • As always, community feedback and consideration As always make sure to reach out if you have ideas!