Full notes
Full Night Machine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Events
- Gameplay
Hello everyone!
We recently made some changes and updates to the Night Machine demo, check them out below:
Added expanded orientation, with additional VO
You now also get a practice battle as part of the tutorial, it should now be easier to get into the game! We’ve also added a voice line for “Game Over”, you will probably encounter it sooner rather than later🙂
A new pre-fight enemy overview for each encounter
You can now overview weapons and cards that the enemies will use as well as their basic stats such as health, armor, etc. before going into battle and adapt your strategy accordingly.
Some visual and technical updates
Upgraded to UE 5.7, improved performance and added DLSS support. A bunch of other UI updates for enemies, mod shop, and subtitles have also been added and the card fonts have been updated. Looking fresh!
The Rogue Bots event
During next week Night Machine will be part of the Rogue Bots event, it will go live on Sunday, so make sure to check it out here (Launches Sunday!)
Welcome Caketown!
You might have noticed that we have a new publisher listed here on Steam, Caketown Interactive. They will help us with the launch of Night Machine and beyond.
If you’re interested in things like streaming keys or partnerships around the game, or just tips for great bars in Stockholm, give them a shout at: hello@caketowninteractive.com
As usual, if you want to chat or contribute to the development, join our Discord here! Night Machine
Source
Changelog.gg summarizes and formats this update. How we read updates.
