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Steam News9 March 20263mo ago

NGC-404 Smarter Combat AI & Empire Raids

Hello Sector Commanders, This week we focused on improving combat AI and battlefield behavior.

In this update6

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Full NGC-404 update

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Repeated intro

Hello Sector Commanders,

What changed

0 fixes3 additions6 changes1 removal
  • Maps
  • Gameplay
  • Performance
changedThis week we focused on improving combat AI and battlefield behavior. Ships now choose tactics more intelligently, coordinate their attacks, and AI empires are capable of launching organized raid fleets.
addedThreat Envelope SystemA new Threat Envelope system analyzes several factors:
changedThreat Envelope SystemWeapon ranges on both sides
changedThreat Envelope SystemLocal battlefield conditions
addedEmpire Raid FleetsAI empires can now organize raid fleets .
addedTarget CoordinationInstead of every ship selecting a random target, fleets can now coordinate their fire and focus on the same enemy ships.

NGC-404 changes

changedThis week we focused on improving combat AI and battlefield behavior. Ships now choose tactics more intelligently, coordinate their attacks, and AI empires are capable of launching organized raid fleets.
addedA new Threat Envelope system analyzes several factors:
changedWeapon ranges on both sides
changedLocal battlefield conditions
addedAI empires can now organize raid fleets .

This week we focused on improving combat AI and battlefield behavior. Ships now choose tactics more intelligently, coordinate their attacks, and AI empires are capable of launching organized raid fleets.

Smarter Ship Combat Behavior

Ships have learned to fight more intelligently.

Instead of flying directly toward the enemy, ships now adapt their behavior depending on their weapons, maneuverability, and current condition.

Depending on the situation, ships may:

  • Orbit around their target while maintaining optimal firing distance

  • Perform quick attack runs followed by disengagement

  • Retreat along a curved path while keeping their weapons aimed at the enemy

  • Attempt flanking maneuvers to attack from the side

These changes make battles feel much more dynamic and believable.

Threat Envelope System

Ships now evaluate the tactical situation before committing to a fight.

A new Threat Envelope system analyzes several factors:

  • Number of nearby allies vs enemies

  • Weapon ranges on both sides

  • Local battlefield conditions

Based on this evaluation, ships decide whether to:

  • Attack aggressively

  • Hold their position

  • Withdraw from combat

This prevents ships from blindly charging into unfavorable fights.

Empire Raid Fleets

AI empires can now organize raid fleets.

Empires may dispatch small strike groups of 2–4 ships to attack hostile systems. These fleets engage the enemy until their losses become too high. When that happens, they regroup at a rally point and return to their home system.

To prevent constant attacks, each system receives a temporary protection period after a raid.

Target Coordination

Ships belonging to the same empire now share targeting information.

Instead of every ship selecting a random target, fleets can now coordinate their fire and focus on the same enemy ships.

This significantly improves fleet effectiveness and makes battles easier to read.

Performance Improvements

Several performance optimizations were also implemented.

Ships no longer recalculate targeting every frame. Instead, target evaluation happens periodically every few seconds.

Additionally, newly spawned ships receive a short grace period before entering combat.

These changes reduce CPU load during larger battles while keeping combat behavior responsive.

AI Combat Behavior in Action

In this clip you can see a potential combat scenario: ships of the United Earth Remnants (UER) engaging a pirate fleet.

Thank you for following the development of NGC-404.

More updates are coming soon as we continue improving AI behavior, fleet combat, and large-scale battles across the sector.

Source

Steam News / 9 March 2026

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