HomeGamesUpdatesPricingMethodology
Steam News1 March 20264mo ago

NGC-404 Combat Clarity & Fleet Movement Improvements

Hello Sector Commanders, It’s been one week since we launched our Steam page, and we’d like to share some of the improvements we’ve been working on recently.

In this update6

Full notes

Full NGC-404 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Sector Commanders,

What changed

0 fixes1 addition17 changes1 removal
  • Gameplay
  • Store
  • UI and audio
  • Performance
changedIt’s been one week since we launched our Steam page, and we’d like to share some of the improvements we’ve been working on recently.
changedTurret Firing Arc Visualization OverhaulView store page
changedTurret Firing Arc Visualization OverhaulNow, when you select a ship, a transparent blue firing arc appears around each weapon. This “fan” clearly shows:
changedTurret Firing Arc Visualization OverhaulThe maximum weapon range
addedWeapon Group FilteringPlayers can now press 1–5 to select a weapon group. When selected:
changedWeapon Group FilteringOnly firing arcs from that group are visible

NGC-404 changes

changedIt’s been one week since we launched our Steam page, and we’d like to share some of the improvements we’ve been working on recently.
changedView store page
changedNow, when you select a ship, a transparent blue firing arc appears around each weapon. This “fan” clearly shows:
changedThe maximum weapon range
addedPlayers can now press 1–5 to select a weapon group. When selected:

It’s been one week since we launched our Steam page, and we’d like to share some of the improvements we’ve been working on recently.

Turret Firing Arc Visualization Overhaul

Until now, turret range and rotation were represented by a very basic visual. It was functional - but not precise enough. It was time to improve it.

View store page

Now, when you select a ship, a transparent blue firing arc appears around each weapon. This “fan” clearly shows:

  • The exact firing angle

  • The maximum weapon range

  • The area the turret can currently cover

Visual Improvements

  • Range rings at 25%, 50%, 75%, and 100% distance

    • Rings closer to the ship are more faded to reduce visual clutter

  • Angle markers:

    • Small ticks every 15°

    • Larger ticks every 45° (like a clock face)

  • A gold directional line with an arrow shows where the turret is currently aiming

Weapon Group Filtering

Players can now press 1–5 to select a weapon group. When selected:

  • Only firing arcs from that group are visible

  • All others are hidden

  • The active group is highlighted in the bottom HUD panel with a brighter color and larger font

This makes tactical control much clearer during combat.

Fleet Movement & Navigation Improvements

Next, we focused on ship movement, collision avoidance, thrust control, and issuing orders to multiple ships at once.

View store page

What Changed?

No more flickering path arrows When a ship approaches its destination, path arrows and lines now smoothly disappear. Only the destination marker remains. Previously, these elements would flicker and behave erratically.

Ships no longer need pixel-perfect positioning Ships now stop when they reach the target area instead of trying to land on an exact point.

Formation-aware arrival system When you send multiple ships to the same location:

  • Each ship receives a separate nearby destination point

  • Points are spaced far enough apart to prevent collisions

  • Ships automatically select the closest available slot

This results in much smoother fleet behavior and eliminates chaotic stacking.

Improved collision avoidance View store page

Ships now actively search for the best possible path to avoid collisions.

Instead of pushing into each other or stacking at choke points, they dynamically adjust their trajectories to move around nearby ships.

Fleet movement is now smoother, more readable, and far less chaotic.

Engine Upgrade

We’ve successfully migrated the project to Godot 4.6.1 (previously 4.5).

Thank you for following the development of NGC-404.

Source

Steam News / 1 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.