In this update7
Full notes
Full Nexus Legacy update
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What changed
- Events
- Gameplay
- Server
- Fixes
- UI and audio
- Balance
Nexus Legacy changes
This patch focuses on fixing several long-standing consistency issues across construction, Leadership, fleet reconnaissance, patrol rewards, Moon management, and the Android app.
Construction Speed and Active Building Timers
Construction-speed bonuses from Leadership modules and crew will now correctly affect buildings that are already under construction.
When a construction-speed bonus becomes active on a planet, the remaining construction time will be reduced.
If that bonus leaves the planet, the remaining time will increase proportionally.
Already completed construction progress is always preserved.
Moving the same module or Command Vessel between planets can no longer permanently “bake” its bonus into multiple construction queues.
Construction-speed effects now apply consistently to upgrades, repairs, demolitions, and their displayed time estimates.
Paused construction queues in Vacation Mode will preserve the correct amount of remaining work.
Building queues will resume more reliably after leaving Vacation Mode or after a server restart.
Additional safeguards have been added to prevent obsolete queue timers from completing the same construction twice or leaving it stuck.
Existing active construction timers will be safely adopted by the new system during the update rather than receiving an arbitrary time jump when the patch is deployed.
Leadership and Command Vessels
Several Leadership state and timer problems have been fixed.
Command Vessels will now leave recovery, refitting, and similar temporary states automatically when their timers expire.
These states should no longer remain stuck until the player refreshes the page or performs another Leadership action.
The Leadership interface will now display the vessel’s actual status or restriction reason instead of the generic “Something went wrong” message.
If a Command Vessel is evacuated because its station was captured, affected planet bonuses and active timers will now be recalculated correctly.
Changes to Leadership effects now update both active research and active construction timers where appropriate.
Espionage and Reconnaissance Travel
Espionage missions were occasionally receiving strategic or combat travel timing. They will now consistently use peaceful travel rules. This applies to:
Planet espionage
Moon espionage
Outpost espionage
Station espionage
Station reconnaissance
Asteroid field scans
Camp scouting
Spy Probe, Stealth Ship, and other rapid-recon fleets will keep their special 30-second launch acceleration while using the peaceful travel-distance curve. This prevents reconnaissance missions from unexpectedly receiving combat travel times when their destination is under attack or when the route involves a station. Combat missions themselves are unchanged.
Patrol Cargo and Rare Resources
Patrol cargo capacity will now apply to every resource collected during the patrol, including rare resources.
Rare resources will no longer bypass the fleet’s cargo limit.
Rewards are loaded in the normal resource order; rare resources are not given special priority.
If the fleet cannot carry the full reward, the overflow will not be delivered.
Patrol reports will correctly identify which event rewards were limited by cargo capacity.
The total delivered reward shown in the report will now always match the fleet’s actual cargo capacity.
Patrol reward rolls and event reward amounts are not being reduced by this change. Players should simply ensure that their patrol fleet has enough cargo space for both common and rare discoveries.
Moon Missions and Garrisons Several Moon-related interface and refresh issues have been fixed.
The Moon mission selector will no longer immediately replace the mission type selected by the player.
This fixes cases where the Moon Garrison action appeared unusable or switched back to another mission.
When a transfer or garrison fleet arrives at a Moon, the Moon page will now refresh automatically.
Stationed ships, resources, missions, and related Moon information should appear without requiring a manual page reload.
Moon pages will bypass stale cached data when processing an arrival event.
Artifact Market Search
Artifact Market search now understands player-facing effect names more reliably. For example, searching for [c]build time[/c] will now find artifacts whose internal effect is stored as [c]build_time_bonus[/c]. The same normalization applies to other effect searches containing spaces or hyphens.
New Frontier: Alliance Chat Translation
Alliance Chat translation will be enabled on New Frontier, matching the feature already available on S0. Players will be able to:
Select the language in which they want to read alliance messages.
Translate individual incoming messages.
Translate and preview their own message before sending it.
Switch between translated and original versions where available.
Set the alliance’s primary chat language if they have the required alliance permissions.
Mobile Moon Interface
The Moon header controls have been adjusted for narrow mobile screens.
Energy information and Moon navigation controls should no longer overlap.
The controls now remain within the visible screen width.
The layout better accommodates long planet and Moon names.
Source
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