HomeGamesUpdatesPricingMethodology
Steam News11 July 20261mo ago

Patch Notes 11.07.2026

This patch addresses a broad set of fleet, research, market, galaxy map, mining, and interface issues reported by players. Galaxy Map Fixed systems occasionally remaining stuck on “Loading system data…” indefinitely.

In this update11

Full notes

Full Nexus Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes2 additions17 changes2 removals
  • UI and audio
  • Maps
  • Fixes
  • Gameplay
  • Balance
  • Server
changedThis patch addresses a broad set of fleet, research, market, galaxy map, mining, and interface issues reported by players.
fixedGalaxy MapFixed systems occasionally remaining stuck on “Loading system data…” indefinitely.
changedGalaxy MapImproved handling when rapidly switching between systems or reopening a recently viewed system.
changedGalaxy MapGalaxy data is now properly refreshed after changing accounts, universes, or sessions.
changedGalaxy MapPrevented old requests from a previous session from overwriting current galaxy data.
fixedResearchFixed active research losing its accumulated progress when a Laboratory upgrade was cancelled.

Nexus Legacy changes

changedThis patch addresses a broad set of fleet, research, market, galaxy map, mining, and interface issues reported by players.
fixedFixed systems occasionally remaining stuck on “Loading system data…” indefinitely.
changedImproved handling when rapidly switching between systems or reopening a recently viewed system.
changedGalaxy data is now properly refreshed after changing accounts, universes, or sessions.
changedPrevented old requests from a previous session from overwriting current galaxy data.

This patch addresses a broad set of fleet, research, market, galaxy map, mining, and interface issues reported by players.

Galaxy Map

  • Fixed systems occasionally remaining stuck on “Loading system data…” indefinitely.

  • Improved handling when rapidly switching between systems or reopening a recently viewed system.

  • Galaxy data is now properly refreshed after changing accounts, universes, or sessions.

  • Prevented old requests from a previous session from overwriting current galaxy data.

Research

  • Fixed active research losing its accumulated progress when a Laboratory upgrade was cancelled.

  • Research should now correctly pause and resume when Laboratory availability changes.

  • Improved synchronization between building completion and paused research.

Fleet & Moon Transfers

  • Fixed the Max button in planet-to-moon transfers entering an arbitrary oversized value.

  • Max now respects:

    • selected ships’ remaining cargo capacity;

    • resources available at the source;

    • hydrogen required for the transfer.

  • Attempting to send more cargo than the fleet can carry now returns a clear capacity error instead of an internal server error.

  • Improved validation and consistency for moon transfer missions.

Reports & Navigation

  • Fixed Back to Reports sometimes reopening the same combat report and requiring a second click.

  • Fixed similar navigation problems affecting espionage reports.

  • Combat and espionage report history should no longer redirect to a previously opened report unexpectedly.

  • Browser back and forward navigation now behaves more consistently inside report views.

Market Hub

  • Antimatter can now be delivered to and collected from Market Hubs.

  • Fixed inconsistencies where antimatter could be traded through the market but rejected by Market Hub logistics.

  • Updated regular and alliance market resource handling for consistency.

Resource Display Order

Resource lists have been standardized throughout the game, including:

  • fleet movements and cargo;

  • combat and expedition reports;

  • Market Hub deliveries and collections;

  • logistics and mining interfaces;

  • planet, moon, building, and administration views.

Resources should now consistently follow the familiar planet and fleet ordering, beginning with Ore, Silicate, Hydrogen, and Alloys.

Colony Abandonment

  • Fixed colonies being incorrectly blocked from abandonment by active mining or fleet missions associated with unrelated outposts.

  • Missions genuinely involving the colony or its moon will continue to prevent abandonment as intended.

Dead-Space Mining

  • Corrected access reconciliation for alliance-controlled dead-space mining zones.

  • Mining access now follows the alliance currently controlling the required stations.

  • Stale access is removed when control conditions are no longer met.

  • Existing and manually generated mining fields are now reconciled consistently.

  • Improved ownership validation to prevent conflicting control states.

Shipyard

  • Reduced layout shifting when changing the number of ships to build.

  • The Build button should no longer move beneath quantity controls when the estimated construction time changes, reducing accidental queue submissions.

Alliance Chat

  • Improved wrapping for messages written by players with long names.

  • Multi-line messages now use the available chat width instead of being compressed into a narrow column.

  • Message actions and timestamps remain aligned more reliably.

Additional Fixes

  • Improved cargo-capacity error reporting across relevant fleet operations.

  • Standardized resource-column handling between gameplay systems.

  • Added several server-side consistency checks around mining fields, extraction stations, outposts, moon logistics, and resource transfers.

  • Improved client caching and request handling to reduce repeated galaxy requests without leaving stale information on screen.

Source

Steam News / 11 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.