Full notes
Full Next Run update
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What changed
- Gameplay
- Maps
Next Run changes
Today we’ll tell you about the Necromancer — a grim master of death who turns the fallen into his loyal servants.
If the Leader commands the living, the Necromancer commands the dead. He combines traits of the Leader, Mage, and Artisan, yet acts in a completely different way. His path is to gather the Remains of fallen enemies and turn them into an army of the undead. He makes no distinction between enemies and allies — all serve him after death.
The Necromancer welcomes every battle and every new friend — for sooner or later, they all join his ranks. He has no need for Leadership: Skeletons are mindless and utterly loyal, so they can be recruited without limits.
Class features
- Starting items: 20 Gold, a Basic Staff, and several Remains
- First talent - Control: increases the effectiveness of controlled undead by 10% per skill level
- Second talent - Dexterity: increases the speed of raising undead. The stronger the creature, the longer the raising process
- The Necromancer gains 30% more bonuses from improving tomes, making him a powerful spellcaster even without upgrading Meditation
- Gains bonuses from Cemeteries and Burial Grounds on the map and can collect Remains there
Weaknesses
- To expand his army, the Necromancer benefits from destroying everyone around him — the more fallen there are, the more soldiers he can raise. But that takes time!
- Unlocks after completing the game as the Mage.
The Necromancer is a choice for those who want to become a true villain and experience something completely different.
Source
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