Full notes
Full Next Run update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Save files from version 1.0.13 are fully compatible with 1.0.14. The warning when selecting such saves can be ignored.
List of changes:
Class requirements have been removed. You can now play, for example, as the Lord without any conditions.
In Easy mode, Hell Attacks now occur 50% less often (was 25%). Easy mode is now even easier.
Added autosave. This helps continue the game even if the player forgot to save and died accidentally.
Increased the maximum mana the Mage gains from each point of the Meditation skill. It was +3, now it is +4. Playing as the Mage is now more comfortable.
Added automatic unlocking of the Farm, Mine, and Lumbermill blueprints when capturing a settlement, if the avatar did not know them, even if they are not in the inventory. Any class can now reliably develop the economy after capturing a settlement.
Added hotkeys for Quick Save (F5) and Quick Load (F9).
Fixed a rare freeze in the tutorial during the wood gathering step.
Fixed a crash that sometimes occurred after loading the game right after the tutorial.
Fixed a crash that occurred when loading a game if the save was made while the avatar was moving.
The selected tile is now saved, preventing rare strange situations after loading.
Reduced the required number of slain creatures for the Genocide achievement from 150 to 120.
Text fixes: Spanish, Turkish.
https://clan.fastly.steamstatic.com/images/45754184/9300c4544c47f91f617cd4b0ef961ac67f3b7134.png
Source
Changelog.gg summarizes and formats this update. How we read updates.
