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Steam News22 August 202510mo ago

'NewMe NuMe LuMe: Alien Wars' - August Game Development Update! 2

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! It’s already late August since our end-of-July update!

Full notes

Full NewMe NuMe LuMe: Alien Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition6 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
changedI’ve been continuously working on the final boss of the additional (epilogue) stage!
addedWhat’s left is adding 1 more pattern, tuning difficulty per player character for the boss fight, and item supply,
changedas well as a boss-only HP bar, etc.
changed2- 2. [About Sound Effects]
changedIn the current build, the BGM pitch rises according to the player’s HP.
changedso I thought it would be good to apply a similar adjustment to the sound effects as well. I tried 5–10% pitch changes.

NewMe NuMe LuMe: Alien Wars changes

changedI’ve been continuously working on the final boss of the additional (epilogue) stage!
addedWhat’s left is adding 1 more pattern, tuning difficulty per player character for the boss fight, and item supply,
changedas well as a boss-only HP bar, etc.
changed2- 2. [About Sound Effects]
changedIn the current build, the BGM pitch rises according to the player’s HP.

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.

Hello!

It’s already late August since our end-of-July update! How have you all been over the past month?

Two-thirds of the year have already flown by! I hope many good things come your way in the remaining months! :)

I’ve been continuously working on the final boss of the additional (epilogue) stage!

So this announcement will be about the development status and some miscellaneous chatter!

Please check the details below!

1.[Development Status]

Currently, 6 boss attack patterns are finished.

What’s left is adding 1 more pattern, tuning difficulty per player character for the boss fight, and item supply,

as well as a boss-only HP bar, etc.

So I’d say we’re roughly 70% complete!

(Of course, things like the ending… story dialogue… and other parts besides the boss fight are still left—haha…)

I also made a short video to show how the boss fight will play out—please have a look!

2.[Miscellaneous]

2- 1. [About Development Speed]

Originally, the boss was planned to be finished in early to mid-August…

As you can see, far from being finished, there are still many parts that need adjustment.

To explain why development has slowed down…

For the past 2–3 years, during the July–September period, my PC suddenly and repeatedly (about 10+ times a day)

hits a blue screen and then reboots.

I’ve tried several times to fix this mysterious issue, but the exact cause hasn’t been confirmed yet.

After I lost 5 hours of work due to a reboot right before saving,

I’ve been proceeding with frequent manual/automatic backups.

I sincerely apologize that this issue has slowed development…

I’m still developing even though the PC keeps crashing,

and while writing this announcement, it has crashed at least five times! Yikes…

Additionally, I tried to express my situation with a drawing! Hahaha…

2- 2. [About Sound Effects]

In the current build, the BGM pitch rises according to the player’s HP.

I was quite happy with that effect,

so I thought it would be good to apply a similar adjustment to the sound effects as well. I tried 5–10% pitch changes.

In testing,

the change was barely noticeable; and when I increased the range, it started to feel unnatural,

so I’ve postponed the update for now.

Still, since I put in a fair amount of time and effort (about 2 days),

rather than throwing it away completely, I plan to polish it a bit more and include it in a future update!

This is where I'll end this announcement.

If you could let me know through the link below about any difficult enemy patterns or level of difficulty you've experienced, I will actively take it into account!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/

Thank you very much for your interest in the game I developed!

Source

Steam News / 22 August 2025

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