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Steam News10 June 202626d ago

'NewMe NuMe LuMe: Alien Wars' Additional Stages 1-2 Partly Updated!

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity. Hello! Another month has already passed since the announcement in May!

In this update2

Full notes

Full NewMe NuMe LuMe: Alien Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions14 changes0 removals
  • Maps
  • UI and audio
  • Store
  • Gameplay
changedAs for me, last month, the month before that, and so on... I have continued working on the Epilogue of the Epilogue stages!
changed1. PARTIAL UPDATE FOR THE EPILOGUE OF THE EPILOGUE STAGESAbout five months after the January announcement, and about six months since development began,
changed1. PARTIAL UPDATE FOR THE EPILOGUE OF THE EPILOGUE STAGESI have finally updated part of Stages 1 and 2 of the Epilogue of the Epilogue!
changed1. PARTIAL UPDATE FOR THE EPILOGUE OF THE EPILOGUE STAGESHowever, I was originally aiming to update in early June, but because my development speed ended up being slower than expected, I was ultimately unable to complete the Stage 2 boss in time.
changed1. PARTIAL UPDATE FOR THE EPILOGUE OF THE EPILOGUE STAGESSo in this update, I have first updated the section from Stage 1 up to just before the Stage 2 boss appears, which means the part that has been made up to about 70% of Stage 2.
changed1. PARTIAL UPDATE FOR THE EPILOGUE OF THE EPILOGUE STAGESOn top of that, not only is the Stage 2 boss unfinished, but the Stage 1 background, enemy defeat drawings, some UI elements, and other parts are also still incomplete.

NewMe NuMe LuMe: Alien Wars changes

changedAs for me, last month, the month before that, and so on... I have continued working on the Epilogue of the Epilogue stages!
changedAbout five months after the January announcement, and about six months since development began,
changedI have finally updated part of Stages 1 and 2 of the Epilogue of the Epilogue!
changedHowever, I was originally aiming to update in early June, but because my development speed ended up being slower than expected, I was ultimately unable to complete the Stage 2 boss in time.
changedSo in this update, I have first updated the section from Stage 1 up to just before the Stage 2 boss appears, which means the part that has been made up to about 70% of Stage 2.

Firstly, please understand that this message has been written using a translation tool and may have issues with clarity.

Hello!

Another month has already passed since the announcement in May! How have you all been over the past month?

As for me, last month, the month before that, and so on... I have continued working on the Epilogue of the Epilogue stages!

And in this announcement, finally, I am able to share news about the update that I have only been talking about in development updates since late January!

There will also be some information about future update plans, so please check the details below!

1. PARTIAL UPDATE FOR THE EPILOGUE OF THE EPILOGUE STAGES

About five months after the January announcement, and about six months since development began,

I have finally updated part of Stages 1 and 2 of the Epilogue of the Epilogue!

However, I was originally aiming to update in early June, but because my development speed ended up being slower than expected, I was ultimately unable to complete the Stage 2 boss in time.

So in this update, I have first updated the section from Stage 1 up to just before the Stage 2 boss appears, which means the part that has been made up to about 70% of Stage 2.

On top of that, not only is the Stage 2 boss unfinished, but the Stage 1 background, enemy defeat drawings, some UI elements, and other parts are also still incomplete.

Even though the update itself was released on June 9, the announcement is only being posted now, so in many ways, it has ended up feeling rougher than usual.

I sincerely apologize for this...

(As a side note, the reason this announcement was delayed is that after updating the game, I realized I had not drawn a single picture to use for the announcement, so I ended up being a day or two late while drawing it.

Hahaha...)

2. ABOUT FUTURE UPDATE PLANS

My current goals for future updates are as follows!

  1. Add the Stage 2 boss and improve unfinished parts in the game (around late June to mid-July)

  2. Shop system update (sometime between August and September)

As for the explanation of the shop system, I will try to write about it in next month’s announcement!

To explain it briefly, the shop system is planned to be a system where players can upgrade their abilities after clearing a stage.

Because of that, in the case of Stage 2, players will be strengthened through shop upgrades, so the overall perceived difficulty is expected to become lower in the future.

Lastly, the new content added in this update

was not part of the initial development plan.

Because of that, I have checked it as much as I could, but if you encounter any unexpected bugs or errors while playing, such as the game crashing or an error occurring, please report them through the link below or in the comments on this news post.

You can also leave feedback about the difficulty, if you would like...

I will do my best to fix any issues as quickly as possible!

https://steamcommunity.com/app/2855660/discussions/0/4364628673432078457/

That concludes today’s announcement.

Thank you very much for your interest in the game I developed!

Source

Steam News / 10 June 2026

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