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- NeverBound
First update in quite some time
Very tiny first update in a while. Things will start moving now. There's a new build on the 'releasecandidate' branch. I'm doing a little more testing at the moment (not sure about valve index right now).
Announcement1 changeGameplay - NeverBound
Falling out of Level bug resolved
If you've ever experienced a bug where when you dash to a shiftramp / shiftpad or change gravity you somehow ended up outside of the level I am happy to announce that this issue has been resolved! Massive thank you to P…
Announcement1 changeFix - NeverBound
Ability to change Grabbing Mode
A few Valve index users have been having some difficulty with the "Tap" to grab mechanic, so we decided to add a new option in the menu. The new "Hybrid" grabbing system works as follows: If you quickly tap the grab but…
Announcement1 changeGameplay - NeverBound
Ability to turn off quick / smooth turning
We've heard that accidental quick turning was really annoying for people who have the space to physically turn around. So we added the ability to completely turn it off. This setting is available under settings --> game…
Announcement1 changeGameplay - NeverBound
New level - SkyRock
Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website A new level has been added. Skyrock has you fighting your way through 4 floating islands covered in foliage growing in…
Announcement1 changeGameplay - NeverBound
Changelog Version 0.2.0
Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website . First off, we’d like to thank our users for being patient. In the last few months, work on the game has been slower…
Security31 changesFixGameplay - NeverBound
Little developer update
Hi everyone! In general, we try to keep a balance between pushing out features that the players directly witness, and working on internal things that need to get done, like optimization, project organization, code archi…
Announcement1 changeBalance - NeverBound
Version 0.1.4 Hotfix
The latest update, version 0.1.4, published on October 1, contained a bug that caused the save game for the Leap of Faith level to be reset every time the player attempted to load the game from a checkpoint, sending the…
Announcement1 changeFix - NeverBound
Changelog Version 0.1.4
Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website . This update includes several new features and updates that we have been working hard on over the past few months. Th…
Event31 changesFixStore - NeverBound
Changelog Version 0.1.3
Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website . Over the past month, we have been working tirelessly on improving the performance of NeverBound. This required sever…
Store21 changesFixPerformance - NeverBound
Changelog Version 0.1.2
Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website . We would like to thank all of our current users for their patience while we finalized our new level, Leap of Faith.…
Store47 changesFixMaps - NeverBound
Changelog Version 0.1.1
Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website . We would like to thank all of our current users for their continuous support and feedback. In addition to the update…
Store34 changes1 numericFix - NeverBound
Patch Notes
Changelog: 2018-03-27 New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast New Features Oculus Support! We now officially support Oculus Rift headsets New Rooms: Puzzle…
Store35 changesFixGameplay - NeverBound
Patch Notes
Changelog: 2018-03-27 New players can see our previous changelogs on our Discord announcements channel (https://discord.gg/enthusiast). New Features Oculus Support! We now officially support Oculus Rift headsets New Roo…
Store35 changesFixGameplay




