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Steam News27 March 20188y ago

Patch Notes

Changelog: 2018-03-27 New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast New Features Oculus Support!

Full notes

Full NeverBound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions21 changes4 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedChangelog: 2018-03-27New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast
addedNew FeaturesNew Rooms: Puzzle/combat rooms added to tutorial This is now the first room the player enters after completing the grenade range tutorial
changedMinor UpdatesWeapons dropped by sentinels have slightly more ammo than they previously did
addedMinor UpdatesAdded shift pad activation/deactivation to tutorial introduction
removedMinor UpdatesThe grenade range tutorial is no longer skipped by default
addedMinor UpdatesAdded tutorial videos to grenade range to help player learn how to use the grenades

Changelog: 2018-03-27

New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast

New Features

  • Oculus Support!

    • We now officially support Oculus Rift headsets

  • New Rooms: Puzzle/combat rooms added to tutorial

    • This is now the first room the player enters after completing the grenade range tutorial

  • Elite sentinels are now spawned in Blitz game mode when the player’s score becomes high enough

    • The higher the player’s score, the more likely they are to encounter elite sentinels

Minor Updates

  • Weapons dropped by sentinels have slightly more ammo than they previously did

  • Added shift pad activation/deactivation to tutorial introduction

  • The grenade range tutorial is no longer skipped by default

  • Added tutorial videos to grenade range to help player learn how to use the grenades

  • Added tutorial to teach player to put weapons in their holsters

  • Increased the delay between button presses

    • This is to prevent the player from unintentionally pressing a button they have already pressed

  • Changed the energy armor effect

    • It should now be less of a hindrance to the player’s vision

  • Added “Power Required” decals to battery stations in Blitz that are connected to the main power

  • Added lighting to catwalk at the end of the tutorial to make it more apparent

  • Removed placeholder voiceover from the tutorial

Bug Fixes

Fixed a bug where it was possible to get stuck in a floor if shifting gravity to a shift pad that had another shift pad directly above it

Our enemy spawning system would sometimes destroy enemies that the player was looking at and engaging; this no longer occurs

Fixed a bug that made it possible to put non-battery items in battery slots (i.e. in battery charging stations and on the payload)

Fixed a bug that only gave the player 10 ammo after reloading in the shooting range tutorial

The player should now have 50 ammo after reloading

Red crosshair that appeared in the centre of the player’s view in the main menu has been removed

Turrets previously respawned before the player even left a room; now, a blinded and/or destroyed turret will only respawn after the player has exited and re-entered a room

Adjusted the shield’s orientation in the player’s hand so that it feels more natural

Fixed a bug that prevented the reload pin on the sniper from being properly highlighted, making it difficult to see

Fixed a bug causing the shield targeting beam to point in the wrong direction when held in the right hand

Known Issues

Crates were previously movable, and have temporarily been made static.

  • This is due to movable crates causing issues with the AI navigation system; we are actively working on this

Performance hitches

  • Due to the amount of enemies that are present when the player survives for a long period of time in Blitz game mode, it is possible that they experience performance hitches

  • We are actively looking into this and attempting to make improvements to performance in general

Force feedback for firing weapons stops if the player begins firing immediately after the weapon reaches their hand

It is sometimes possible for the player’s hand to get stuck in a fist if they grab a reload pin while a weapon is falling

Vignette intensity slider resets to default value every time the Game Options menu is opened

Sentinel body parts occasionally get stuck in walls/floors

Shield doesn’t block incoming fire if held too close to the player’s body

Sentinels do not always successfully navigate over shift ramps

Drones spawn too often in Blitz

Sniper needs a visual cue when it is out of ammo

Time dilation canister explosion fragments should not block dash

Menu pointer mesh gets clipped by walls (although it is still possible to select things)

Giving the payload a battery while it is hacking gets the “Thank You” screen stuck for the remainder of the hacking process

Turrets can shoot at the player through the windows

Cannot see pistol overheat flames when the pistol is too close to the player’s face

Source

Steam News / 27 March 2018

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