Full notes
Full NeverBound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Changelog: 2018-03-27
New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast
New Features
Oculus Support!
We now officially support Oculus Rift headsets
New Rooms: Puzzle/combat rooms added to tutorial
This is now the first room the player enters after completing the grenade range tutorial
Elite sentinels are now spawned in Blitz game mode when the player’s score becomes high enough
The higher the player’s score, the more likely they are to encounter elite sentinels
Minor Updates
Weapons dropped by sentinels have slightly more ammo than they previously did
Added shift pad activation/deactivation to tutorial introduction
The grenade range tutorial is no longer skipped by default
Added tutorial videos to grenade range to help player learn how to use the grenades
Added tutorial to teach player to put weapons in their holsters
Increased the delay between button presses
This is to prevent the player from unintentionally pressing a button they have already pressed
Changed the energy armor effect
It should now be less of a hindrance to the player’s vision
Added “Power Required” decals to battery stations in Blitz that are connected to the main power
Added lighting to catwalk at the end of the tutorial to make it more apparent
Removed placeholder voiceover from the tutorial
Bug Fixes
Fixed a bug where it was possible to get stuck in a floor if shifting gravity to a shift pad that had another shift pad directly above it
Our enemy spawning system would sometimes destroy enemies that the player was looking at and engaging; this no longer occurs
Fixed a bug that made it possible to put non-battery items in battery slots (i.e. in battery charging stations and on the payload)
Fixed a bug that only gave the player 10 ammo after reloading in the shooting range tutorial
The player should now have 50 ammo after reloading
Red crosshair that appeared in the centre of the player’s view in the main menu has been removed
Turrets previously respawned before the player even left a room; now, a blinded and/or destroyed turret will only respawn after the player has exited and re-entered a room
Adjusted the shield’s orientation in the player’s hand so that it feels more natural
Fixed a bug that prevented the reload pin on the sniper from being properly highlighted, making it difficult to see
Fixed a bug causing the shield targeting beam to point in the wrong direction when held in the right hand
Known Issues
Crates were previously movable, and have temporarily been made static.
This is due to movable crates causing issues with the AI navigation system; we are actively working on this
Performance hitches
Due to the amount of enemies that are present when the player survives for a long period of time in Blitz game mode, it is possible that they experience performance hitches
We are actively looking into this and attempting to make improvements to performance in general
Force feedback for firing weapons stops if the player begins firing immediately after the weapon reaches their hand
It is sometimes possible for the player’s hand to get stuck in a fist if they grab a reload pin while a weapon is falling
Vignette intensity slider resets to default value every time the Game Options menu is opened
Sentinel body parts occasionally get stuck in walls/floors
Shield doesn’t block incoming fire if held too close to the player’s body
Sentinels do not always successfully navigate over shift ramps
Drones spawn too often in Blitz
Sniper needs a visual cue when it is out of ammo
Time dilation canister explosion fragments should not block dash
Menu pointer mesh gets clipped by walls (although it is still possible to select things)
Giving the payload a battery while it is hacking gets the “Thank You” screen stuck for the remainder of the hacking process
Turrets can shoot at the player through the windows
Cannot see pistol overheat flames when the pistol is too close to the player’s face
Source
Changelog.gg summarizes and formats this update. How we read updates.
