Full notes
Full NeverBound update
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What changed
- Performance
Hi everyone! In general, we try to keep a balance between pushing out features that the players directly witness, and working on internal things that need to get done, like optimization, project organization, code architecture, etc. To be completely honest, we rushed a few things, made some systems a bit too quickly, and now we're working on cleaning up. In short, we've been working on some re-wiring to make sure that we can push content to our fans more quickly, comfortably, and with less regressions. However, this is why we love the early access model. You, the fans, have played such an incredible role in where this game is going. In our last couple of updates, we've learnt a lot about what you guys like seeing, and how to be more efficient in getting those things to you. We'd like to thank everyone for the support and want you to know that work on NeverBound is far from over. We cannot wait for you guys to try the new stuff we have in store :) Here are screens from a few of the levels we're working on. You'll hear from us very soon regarding our next update!
Source
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