Full notes
Full Neural Shock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Features / Improvements
Changed projectiles to spawn from the center of the character / turret sprite to avoid issues where enemies couldn't be shot if they were on top of the character or turret
Decreased the camera auto-pan margins so that the panning is triggered only very near the edges
Bug Fixes
Fixed an issue where the in-game timer kept running while the game was paused (this affected "Complete mission under x minutes" Challenges)
Adjusted the muzzle flash position of Engineer's Weapon 4 to the correct position in all poses
Source
Changelog.gg summarizes and formats this update. How we read updates.
