Full notes
Full Neural Shock update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Features / Improvements
Added sector aiming for some turrets in place of line aiming: Rifle Turret (90 deg), Chaingun Turret (30 deg), SMG Turret (60 deg), Antimateriel Turret (30 deg), Shotgun Turret (30 deg)
Improved Sniper Rifle 1's fire rate, improved the damage and range of Engineer Pistol 1 and range of Pistol 2
Increased the damage of Chaingun Turret, Flame Turret and Blade Trap
Buffed the scaling by level for Spike Trap, Rifle Turret and Flame Turret
Implemented a new upgrade for turrets: Increase Projectile Speed
Changed Add Stun Chance of Crippled Target to Increase Projectile Speed by 200% for Sniper Turret (Level 4 Upgrade)
Added lighting on Flame Turret's flame
Adjusted camera auto-pan margins on different resolutions to prevent jittering motion of the camera
The Keep Upgrade UI Open After Upgrading setting is now enabled by default
Minor performance improvements
Bug Fixes
Attempt to fix a target prioritization issue which may have caused some auto-aiming turrets to stop shooting despite a target being in sight
Source
Changelog.gg summarizes and formats this update. How we read updates.
