Full notes
Full Neural Shock update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Features / Improvements
Reduced the skill costs of Trap and Turret Skills. Increasing the skills now costs 1 point until 18 points have been spent, after which they will cost 2 points up until they are level 24.
Increased the overall experience gained in Chapter 2 by 66%
Reduced the enemy resistance scaling with the Deranged modifier to a more reasonable level: +0.8% -> +0.1% per character level
Added an option in the settings for toggling Windowed mode (Alt + Enter works as well)
Renamed Cold/Physical/EW Mastery skills to Cold/Physical/EW Mastery I and II correspondingly, based on the amount of damage they add and availability in the skill tree
Fixed some minor issues with the Chem Storage map's Special Ability tutorial tooltips
Bug Fixes
Fixed a bug where enemies opening a side door could cause a massive increase in the number of spawned enemies
Fixed a bug where Cold Mastery did not affect Frost Lance properly
Fixed turret sight range calculation for Shockwave Coil and similar turrets which have the Larger Radius upgrade
Source
Changelog.gg summarizes and formats this update. How we read updates.
