In this update3
Full notes
Full Neural Shock update
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What changed
- UI and audio
- Gameplay
- Balance
- Compatibility
Neural Shock changes
Features / Improvements
Improved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces
Minor improvements: Click-to-shoot mode now draws the crosshair at the cursor Allow using Escape to leave Turret & Trap Skill Tree view Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds)
Bug Fixes
Fixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret)
Fixed automatically opening the upgrade interface after building floor traps when the "Open Upgrade Interface After Building" option is enabled
Attempt to fix shared library search paths on Linux build - libsteam_api.so should now be found without modifying LD_LIBRARY_PATH manually
Known Issues
At some angles, the player character does not shoot exactly in the direction of the crosshair in Click-to-Shoot mode
Source
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