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Steam News18 July 20241y ago

Patch Notes - v1.0.16 : UI improvements, bug fixes

Features / Improvements Improved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces Minor impr

In this update3

Full notes

Full Neural Shock update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Compatibility
changedFeatures / ImprovementsImproved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces
changedFeatures / ImprovementsMinor improvements: Click-to-shoot mode now draws the crosshair at the cursor Allow using Escape to leave Turret & Trap Skill Tree view Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds)
fixedBug FixesFixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret)
fixedBug FixesFixed automatically opening the upgrade interface after building floor traps when the "Open Upgrade Interface After Building" option is enabled
fixedBug FixesAttempt to fix shared library search paths on Linux build - libsteam_api.so should now be found without modifying LD_LIBRARY_PATH manually

Neural Shock changes

changedImproved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces
changedMinor improvements: Click-to-shoot mode now draws the crosshair at the cursor Allow using Escape to leave Turret & Trap Skill Tree view Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds)
fixedFixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret)
fixedFixed automatically opening the upgrade interface after building floor traps when the "Open Upgrade Interface After Building" option is enabled
fixedAttempt to fix shared library search paths on Linux build - libsteam_api.so should now be found without modifying LD_LIBRARY_PATH manually

Features / Improvements

  • Improved UI and visuals in the Main Menus and in-game Added a background image and new logo Added new click sounds for buttons Added transition animations for different user interfaces

  • Minor improvements: Click-to-shoot mode now draws the crosshair at the cursor Allow using Escape to leave Turret & Trap Skill Tree view Mission completion screen now appears after a short delay after the last enemy has been killed (~3-4 seconds)

Bug Fixes

  • Fixed applying cripple, armor bypass/penetration and critical effects on melee/AoE turrets (Chopper, Pyro Cleaver, Plasma Ripper, Shockwave Turret)

  • Fixed automatically opening the upgrade interface after building floor traps when the "Open Upgrade Interface After Building" option is enabled

  • Attempt to fix shared library search paths on Linux build - libsteam_api.so should now be found without modifying LD_LIBRARY_PATH manually

Known Issues

  • At some angles, the player character does not shoot exactly in the direction of the crosshair in Click-to-Shoot mode

Source

Steam News / 18 July 2024

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