In this update2
Full notes
Full Neural Shock update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Neural Shock changes
Features / Improvements
Added Turret / Trap Range visualization. The range is visualized as a circle around the weapon when it is selected. For weapons which shoot in a line, the line is also visualized. The range visualizer is updated when a range or radius increase upgrade is selected in the upgrade interface.
Added a Character Stats display on the Character Skill selection screen. The Stats are updated when the player picks new skills, so it is now easier to see the effects of different skills.
Added an Options setting for Player Character's Shoot Modes. Auto-Shoot (default) is the automatic shooting mode, Click-to-Shoot mode is a new mode in which you can use Left Mouse Button to shoot. When Click-to-Shoot mode is active, the build menu and the upgrade menu are opened with Right Mouse Button.
Added Move Speed on the Monster stats display interface
Adjusted Sniper's Trap Cost Reduction skills: Tree A: 3.5% -> 3.0%, Tree B: 3.5% -> 3.0%, Tree C: 3.5% -> 2.5%.
Adjusted Sniper's Hawk-Eye skills: Special Critical Chance 10% -> 25%, Add Bleed Chance 5% -> 3.5%, Increase Bleed Chance 10% -> 60%, Special DMG 20% -> 50%
Adjusted Engineer's Trap Cost Penalty Reduction skills: 15% -> 10% and 10% -> 5%
Always show Crit DMG for weapons which have Critical Chance
Minor adjustments to some bullet animations
Bug Fixes
Fixed the Support Aura Effect skill (Engineer skill selectable on the skill tree) - the skill did not produce the correct buff previously.
Fixed some bullet spawn points (muzzle points) for turrets and characters
Source
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