In this update2
Full notes
Full Neural Shock update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Neural Shock changes
Features / Improvements
Adjusted upgrades and fire rate of Pyro-Cleaver to rebalance it after the latest bug fixes: Add Bleed Chance 40% -> 30%, Add Cripple Chance 100% -> 20% and cost 1800 -> 1300, Increase Bleed Duration cost 1500 -> 1200, Add armor bypass chance cost 1800 -> 1500, Add Freeze Chance 80% -> 30% and cost 2000 -> 1600. Pyro Cleaver's base Fire Rate slowed down.
Changed High-Value Target II skill from 15% -> 10% increased Critical Chance.
- Graphics improvementAdded anti-aliasing filtering to smooth out pixel distortions and make texts more readable
Added an options setting for changing the font. Changed the default font to a more readable one
Adjusted sound volumes so that click sounds and weapon sound volumes should be better balanced now
View scrolling is now slightly smoother
Added an explosion effect when the base gets destroyed
Bug Fixes
Fixed a recently introduced bug where the Weapon Stats Display was not updating after picking new turret/trap skills
Fixed an issue where some stats were overlapping the Resistances in the Enemy Stats display
Fixed an issue where the Engineer skills Trap Critical Chance and Trap Bleed Chance were not displayed in the Stats view
Fixed High-Value Target II skill
Adjusted shotgun's muzzle point lower since it could not shoot through narrow doorways properly
Fix mission failed text position
Source
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