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Steam News17 December 20256mo ago

Demo Update #5 (0.5.4)

3D Environments (WIP) Added new work-in-progress versions for the following environments.

In this update3

Full notes

Full Nether Spirits: Beyond the Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes9 additions17 changes1 removal
  • Performance
  • UI and audio
  • Fixes
  • Balance
  • Gameplay
added3D Environments (WIP)Added new work-in-progress versions for the following environments. Please give feedback on the performance when being on them 🙂 Pride Start Area Envy Start Area Wrath Start Area Envy Default Area
addedImprovementsAdded Unlimited FPS option
addedImprovementsMusic and other sound categories can now be faded individually
addedImprovementsAdded tooltip to elements of a card (rarity, charges, etc.)
addedImprovementsAdded tooltip to End Turn button explaining turn order
changedImprovementsDefault tooltips now shouldn’t go outside the screen
Frozen Lightning -> Cost23Frozen Lightning -> Cost increased, buffCerberus Howl -> Cost32Cerberus Howl -> Cost decreased, nerfInferno -> Cost12Inferno -> Cost increased, buffSweet Revenge -> Cost01Sweet Revenge -> Cost increased, buff

Nether Spirits: Beyond the Gate changes

addedAdded new work-in-progress versions for the following environments. Please give feedback on the performance when being on them 🙂 Pride Start Area Envy Start Area Wrath Start Area Envy Default Area
addedAdded Unlimited FPS option
addedMusic and other sound categories can now be faded individually
addedAdded tooltip to elements of a card (rarity, charges, etc.)
addedAdded tooltip to End Turn button explaining turn order

3D Environments (WIP)

  • Added new work-in-progress versions for the following environments. Please give feedback on the performance when being on them 🙂

    • Pride Start Area

    • Envy Start Area

    • Wrath Start Area

    • Envy Default Area

Improvements

  • Added Unlimited FPS option

  • Music and other sound categories can now be faded individually

  • Better debuggability when sending screenshots

  • Added tooltip to elements of a card (rarity, charges, etc.)

  • Added tooltip to End Turn button explaining turn order

  • Cards are now closer together when you have lots of cards on hand

  • Stacking cards in deck view

  • Default tooltips now shouldn’t go outside the screen

  • Healthbars are now visible during the attack phase (toggleable in the settings)

Bugs

  • Fixed: Last saved preferences not applying on game start (volume, etc.)

  • Fixed: Getting double energy & hands sometimes

  • Fixed: Tooltips no longer work from time to time

  • Fixed: Tooltip not showing to be spawned cards sometimes

  • Several exceptions fixed

Balancing

Shards

  • Offensive: Now triggers at 3+ damage instead of 4+

  • Violent: Provides 1 additional Rage

Enemies

  • Echidna -> Attacks deal less damage overall, but plays more attacks. Also fixed a bug where Echidna used "Miasma" instead of "Deadly Miasma", resulting in the players gaining much more poison than intended

  • Alkonost Duo -> Increased Multiplayer Scaling; Adjusted patterns to make it slightly more in line with enemies from the same area depth

  • Unicorn -> "Untamed Storm" added to first turn; Untamed Storm gives "Blessing" instead of "Resilience"; Now starts with 6 Resilience and only loses 1 whenever the Unicorn loses Block

  • Phoenix -> Increased Multiplayer Scaling. Heals 1 more HP from the Unbending Shard and starts with 1 Blessing.

  • Lesser Phoenix -> 2 less base HP but higher multiplayer HP scaling

  • Single Grey Witch -> 4 less base HP but higher multiplayer HP scaling to keep HP in Co-Op the same as before

  • Phoenix in the Alkonost + Phoenix Duo -> Added missing Multiplayer Scaling; Increased max HP; Can deal 2 Strikes

  • Cerberus -> Power Within grants 1 Blessing.

Cards

  • Heavenly Chant -> Fixed a bug where the card would only trigger the damage increase at a block gain of at least 2.

  • Frozen Lightning -> Cost increased from 2 to 3; increased base damage.

  • Ivory Bell -> Added "Charge" to card text to make it easier to understand the effect

  • Gryphon's Talon -> Only loses 1 damage after "Damaged" trigger instead of 2

  • Cerberus' Terror -> 4 additional base damage.

  • Cerberus Howl -> Cost decreased from 3 to 2, added Banish; Upgrade B reverts card back to 3 Cost and removes Banish.

  • Overload -> Fixed a bug where the correct text was not showing up and it was instead showing the code-generated effect text

  • Unbridled Rage -> 1 additional rage, going from 4 to 5

  • Double Blow -> Upgrade B deals 1 more base damage

  • Inferno -> Cost increased from 1 to 2; increased base damage. Upgrade B reduces cost back to 1.

  • Adrenaline Rush -> Upgrade B reworked: Instead of "Lose 3 HP. Gain 2 Strength." it now does "Lose 2 HP. Gain 3 Strength. Banish."

  • Outbreak -> Now a rare card. Trigger condition changed from "Punish" to "Action"; Cost reduced by 1. Deals 2 Poison now instead of 1. Upgrade A has "Innate" instead of "Retain" now.

  • Flurry of Knives -> Now a common card

  • Survival of the Fittest -> Now a rare card

  • Insufferable -> Now a rare card

  • Corrosion -> Now an epic card

  • Highest form of Flattery -> Now an epic card

  • Poison Needle -> Speed changed from Fast to Flexible

  • Sweet Revenge -> Cost increased from 0 to 1; increased base damage. Now always increases damage by 2. Upgrade B reduces cost to 0.

  • Sleight of Hands -> Reduced base block by 1

  • Growth Spur -> Changed trigger from "Punish" to "Attacked"

  • Metamorphosis -> Cost decreased from 1 to 0. Removed Banish. Adjusted Upgrade B.

Source

Steam News / 17 December 2025

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