HomeGamesUpdatesPricingMethodology
Steam News25 November 20257mo ago

Demo Update #4

New Client & Server Update: Implemented save game system that works for the server as well as the offline version. A save game is always created when you move to a new POI on the map.

Full notes

Full Nether Spirits: Beyond the Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes1 removal
  • Server
  • Performance
  • Gameplay
  • Events
  • Balance
addedNew Client & Server Update:
addedImplemented save game system that works for the server as well as the offline version. A save game is always created when you move to a new POI on the map. Co-op sessions will be split up into two singleplayer sessions in save games. In future versions I plan to allow co-op saves & in-battle saves.
changedImproved Re-Connect/Server Restart : future server restarts/updates should allow for seamless reconnection with only downside is a rollback to the last save game.
fixedBugfixes : fixed several bugs that might have lead to crashes & stuck battles. Note: if you get stuck, please send me a bug report via https://go.netherspirits.net/bugs (incl. Player.log) - I'm still not sure if I got all the bugs that cause softlocks/crashes.
addedAdjustments to single Grey Witch (Envy Elite fight) based on player feedback (thx Arkuktor ) -> Now adds less burden cards to your deck
changedAdjustments to Alternative Alkonost -> More attack power in Co-Op and starts with more Evade in general to provide more challenge

Nether Spirits: Beyond the Gate changes

addedNew Client & Server Update:
addedImplemented save game system that works for the server as well as the offline version. A save game is always created when you move to a new POI on the map. Co-op sessions will be split up into two singleplayer sessions in save games. In future versions I plan to allow co-op saves & in-battle saves.
changedImproved Re-Connect/Server Restart : future server restarts/updates should allow for seamless reconnection with only downside is a rollback to the last save game.
fixedBugfixes : fixed several bugs that might have lead to crashes & stuck battles. Note: if you get stuck, please send me a bug report via https://go.netherspirits.net/bugs (incl. Player.log) - I'm still not sure if I got all the bugs that cause softlocks/crashes.
addedAdjustments to single Grey Witch (Envy Elite fight) based on player feedback (thx Arkuktor ) -> Now adds less burden cards to your deck

New Client & Server Update:

  • Implemented save game system that works for the server as well as the offline version. A save game is always created when you move to a new POI on the map. Co-op sessions will be split up into two singleplayer sessions in save games. In future versions I plan to allow co-op saves & in-battle saves.

  • Improved Re-Connect/Server Restart: future server restarts/updates should allow for seamless reconnection with only downside is a rollback to the last save game.

  • Bugfixesfixed several bugs that might have lead to crashes & stuck battles. Note: if you get stuck, please send me a bug report via https://go.netherspirits.net/bugs (incl. Player.log) - I'm still not sure if I got all the bugs that cause softlocks/crashes.

Balancing Changes:

  • Adjustments to single Grey Witch (Envy Elite fight) based on player feedback (thx Arkuktor) -> Now adds less burden cards to your deck

  • Adjustments to Alternative Alkonost -> More attack power in Co-Op and starts with more Evade in general to provide more challenge

  • Changed Upgrade B of "Lesser Ward"-> Removed "Banish" keyword; Cost increased to 2

  • Adjustments to Alternative Oni based on player feedback (thx Arkuktor) -> Has now finite chances to restore HP. After that, will play either a damage card or buff itself.

Source

Steam News / 25 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.