Update log
Full NET.CRAWL update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Another update motivated by a minor bug (zoomed in node preview).
People occasionally struggle with Mom and Vaders at the end of TestRun-2 too much so I cleaned up both as much as I could. As a bonus Vaders have become independent from Mom (about time), and thus we can make a corrupted aspect with them.
Btw the game is 15% off for about 6 more days. Next sale will be in May.
## [EA.0.1.9] - 09.03.2026 - RELEASE (RELEASE) ###Changed - Data Breach(node): changed to "Drop 2, lose 2 Data." and "Drop 3, lose 3 Data." - Mom(core): reworked to use 4-2 pattern instead of 6-3, spawn rate slightly reduced, loses Strength when Vaders reach bottom too; - Vader(hostile node): tooltip cleaned up so it can be used outside of the Mom's levels; - Linda(core): End of Turn Data to Callbacks conversion moved to the activation; ###Fixed - corrupted aspects in the Matrix after 3 boss wins; - zoomed in node view Core Strength and This is a Core captions; - missing Core Strength on zoomed-in node preview; - Data Decay wrong tooltip;
xxx (DEV) ###Added - Morpheus(core): Sleeps for 3 turns, then wakes up and does 16 Trace every turn. Yes, it's a Giant Head reference. ###Changed - Polaris(core): some visual support for the changes in polarity; - Dynamo renamed into Hermes and moved to the end of the 2nd Depth;
Source
