Full notes
Full Neptune Flux update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Events
Neptune Flux changes
This build includes a new feature: The compass now has map markers for all major locations. Markers will appear when a location is discovered. This should help make navigating a little less tedious without taking away from the initial exploration and discovery. This build also includes dramatically improved support for OpenVR, which includes the HTC Vive. The tracking universe has been set to seated, so SteamVR should now recognize the game as a seated experience.
Changes
The compass now features directional markers for all major locations. Markers will appear when a location is discovered.
Increased the volume of the entire mix.
The value of several collectible items has been rebalanced to improve the pacing of upgrades.
Increased the battery life of the dive pod slightly.
Decreased the battery cost of sonar slightly.
Arrow keys can now be used to navigate menus and change tools.
HMD orientation reset key has been remapped to the "R" key.
Fixes
SteamVR integration has been improved. When using SteamVR, the tracking universe is now set to seated. Recentering the HMD orientation will now place the virtual camera in the proper location.
Fixed an issue where an event towards the end of the story was being triggered twice.
Fixed numerous issues where some events may not trigger properly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
