Full notes
Full Neophyte update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Player
The Oracle: Ghosts now spawn whenever the player kills 45 enemies instead of spawning at timed intervals (only 1 ghost can be active at a time, enemy kills while ghost is active are not counted), ghosts now emit a flame effect to increase visibility.
Enemies
- Giant Rat (Rat King)Chance for evolution reduced from 20% to 15%, projectiles per attack reduced from 20 to 15.
- Skeleton (Revive)Chance for evolution reduced from 100% to 25%, life after revive increased from 60% to 100%, revived skeletons now revert to their normal unevolved color.
Bug Fixes
Fixed bug where arrow turret hazard attempting to trigger would cause a crash (introduced in last beta patch).
Fixed a visual bug where Chain Lightning could pass through walls.
Source
Changelog.gg summarizes and formats this update. How we read updates.
