HomeGamesUpdatesPricingMethodology
Steam News19 November 20232y ago

Beta v0.5.00a Patch Notes

New Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.

Full notes

Full Neophyte update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes11 additions32 changes5 removals
  • Gameplay
  • UI and audio
  • Balance
  • Performance
addedNewPlayer Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. ( read more below )
changedNewDynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.
addedNewNew Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.
addedNewNew Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.
addedNewNew Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.
addedNewNew Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.
Meteor Form: Base cooldown12seconds15Meteor Form: Base cooldown increased, nerfSolar Beam: Damage ticks per second58Solar Beam: Damage ticks per second increased, buff5% bonus power per stack (up to 30%), duration30seconds205% bonus power per stack (up to 30%), duration decreased, nerfMeteor Form (Hypervelocity): Base cooldown8seconds10Meteor Form (Hypervelocity): Base cooldown increased, nerf

New

  • Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour.

  • Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below)

  • Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats.

  • New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source.

  • New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana.

  • New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage.

  • New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire and arcane damage for 5 seconds.

  • New Rune - Power Fist (Pummel)This spell can no longer uppercut but its base cast speed is increased by 50%.
  • New Rune - Ravage (Hellmouth): The spectral mouth now remains in place and instead releases pulses of fire that deal 200% fire damage per second to enemies within 4.5 tiles.

  • New Emblem - Dream Eater: You have 1 bonus life regeneration (up to 10) for each incapacitated enemy within 4 tiles.

  • New Emblem - Mana Shield: Up to 50% of incoming damage is blocked, consuming (200% damage blocked) mana. (previous Mana Shield emblem renamed)

  • New Emblem - Siren's Song: Feared enemies are charmed instead, causing them to walk towards you and take 20% more damage for the duration.

  • Reworked Spell - Starfall: Bombards target position with 3 waves of stars, each dealing (200% power) arcane damage to enemies within 3 tiles.

  • Reworked Rune - Dragon's Breath (Napalm, previously Brood): This spell instead launches balls of sticky napalm that ignite the ground for 5 seconds, dealing (200% power) fire damage per second.

  • Reworked Rune - Starfall (Orbit, previously Barrage): You gain a marker that orbits you. This spell now deals (300% power) arcane damage but always targets the marker's position.

Player

  • The AlchemistNow occasionally chooses alchemy ingredients that permanently enhance potions, no longer starts with the Bookworm emblem, base stats reduced,
  • The OracleGhosts now appear during combatand attack the player with different weapons, instead chooses spells from altars instead of chests, no longer chooses any defensive/expert spell, no longer has reduced stats.

Spells

  • IgniteRange reduced from 8 tiles to 7.
  • Meteor FormBase cooldown increased from 12 seconds to 15, damage increased from 300% of power to 400%.
  • RavageDamage per second increased from 340% of power to 360%.
  • Static DischargeDamage increased from 700% of power to 800%.
  • Solar BeamDamage ticks per second increased from 5 to 8, damage per second increased from 210%-450% of power to 200%-480%.

Runes

  • Drain Soul (Empower)Now grants 1.5% bonus power per stack (up to 30%), duration reduced from 30 seconds to 20.
  • Meteor Form (Hypervelocity)Base cooldown increased from 8 seconds to 10.
  • Starfall (Consecration)Duration increased from 4.5 seconds to 5.

Emblems

  • AlchemyPotion spawn rate reduced from 350% to 200%, renamed to Alchemist's Curse .
  • Blessing of ElusivityBonus ranged resistance increased from 30 to 60.
  • Blessing of ToughnessBonus melee resistance increased from 30 to 60.
  • Blessing of VitalityBonus maximum life increased from 30 to 50.
  • Bone ArmorBonus resistances per shard reduced from 5 to 3, cap increased from 70 to 80, loss per damage instance reduced from 2 to 1.
  • Boulder StancePower bonus increased from 20% to 25%, move speed penalty reduced from 50% to 35%.
  • EnlightenedBonus power increased from 20% to 25%, bonus resistances increased from 40 to 50.
  • Fire InsightBonus power increased from 10% to 15%.
  • Mana Shield: Renamed to Hermit's Incantation.

  • Markman's BrewRemoved . ( now an Alchemist potion ingredient - see above )
  • Photosynthesis: Now reduces regeneration by 70% while moving instead of preventing it entirely.

  • Potion GuzzlerRemoved . ( now an Alchemist potion ingredient - see above )
  • Reckless Strike: Cast no longer deal self damage and instead increases all damage taken by 20% for 2 seconds.

  • Time LeakCatching a clock now only reduces the cooldown timer of the spell that created it, cooldown timer reduction increased from 2.5 seconds to 4 seconds, clock catch radius increased from 2 tiles to 2.5.
  • WardDamage reduction increased form 25% to 30%.

Enemies

  • Reduced attack speeds of most enemies.

  • Reduced move speeds of most enemies slightly.

  • Boss enrage attack and move speeds reduced slightly.

  • Boss - ConservatorLife increased significantly.
  • Boss - ScourgeLightning dance lightning fist interval increased and duration reduced.
  • Boss - WardenReduced damage of all attacks, reduced life.
  • Clockwork Golem: Lasers now deal ranged damage.

Other

  • Potions heal less but drop more often.

  • True damage icon updated.

  • Tome - Maximum LifeBonus increased from 10 to 20, appear slightly less often.
  • Tome - Melee ResistanceBonus increased from 10 to 20, appear slightly less often.
  • Tome - Ranged ResistanceBonus increased from 10 to 20, appear slightly less often.

Bug Fixes

  • Fixed bug where using the Ravage (Spew) spell/rune combination in a specific situation would crash the game.

  • Fixed bug where player HUD tooltips/descriptions were hidden while a portal was open.

  • Fixed bug where the melee resistance stat tooltip was displaying the incorrect melee damage reduction percentage.

Source

Steam News / 19 November 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.