As mentioned in previous updates, there are more things to come! The following is more of the features worked on in my social media hiatus. However, beyond this, I am working on upgrading the project to unity 2019.
Full notes
Full Neon Valley: Revenge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions3 changes0 removals
Gameplay
Balance
Maps
addedAs mentioned in previous updates, there are more things to come! The following is more of the features worked on in my social media hiatus. However, beyond this, I am working on upgrading the project to unity 2019. This does require more work than usual as a lot of Unity has been revamped in new versions which require rebuilding large parts of the game. This includes the dreaded networking. Unity has decided to depreciate their old Unet system. Something that my game is built on, the solution I've decided on is to switch to Mirror for networking. Atleast until Unity gets their new unet system up and running with proper documentation. More on all of this later, for now here are some more changes in 3.5 <3 Modes
addedInvader drone types Increased the number of drones in the Invader game mode. Also introduces 3 new enemy types for this mode, more on that later. Score multipliers are added properly now. Killing NPCS will give a set score, killing other players give score multipliers depending on ricochet bullet, survival duration and using a gadget in combination.
changedLava increasing & scoring The terrain turns into lava on selected maps. Firewall inspired lava rises, slowly consuming the map and increases difficulty traversing the map in floor is lava mode. Hacking the points and defending it will push back the firewall! Scoring when reaching a point with the following multipliers: on survival time, wall jump count and time spent not touching the ground. Bonus points on up to 3 other players who also reach the point, motivating cooperation. More players on the point increases hacking speed.
addedData mode, falling debris and virus Reach the designated quarantine zone and get points. The quarantine zone according to a timer to avoid viral countermeasures, reaching one of these zones within 15 seconds of it spawning with a virus will give a large multiplier. Avoid obstacles, falling debris from the breach and other players hunting you down. On death the virus will detach and begin finding a new target. Enemies
changedAttack drone : Fastest of the drones, they shoot tiny high speed projectiles. As they are hard to see, stay in motion to avoid damage! When they reach a certain distance from the player they will begin orbiting while shooting. Make sure to not get surrounded.
changedLaser drone : Visually, its most notable feature are its forward shields. Able to deflect most energy weapons. Keep a railgun handy to deal with them… or find a more creative solution. Their lazer beams do a high rate of damage per second however their turn speed is limited, presenting a possible weakness.
Neon Valley: Revenge changes
addedAs mentioned in previous updates, there are more things to come! The following is more of the features worked on in my social media hiatus. However, beyond this, I am working on upgrading the project to unity 2019. This does require more work than usual as a lot of Unity has been revamped in new versions which require rebuilding large parts of the game. This includes the dreaded networking. Unity has decided to depreciate their old Unet system. Something that my game is built on, the solution I've decided on is to switch to Mirror for networking. Atleast until Unity gets their new unet system up and running with proper documentation. More on all of this later, for now here are some more changes in 3.5 <3 Modes
addedInvader drone types Increased the number of drones in the Invader game mode. Also introduces 3 new enemy types for this mode, more on that later. Score multipliers are added properly now. Killing NPCS will give a set score, killing other players give score multipliers depending on ricochet bullet, survival duration and using a gadget in combination.
changedLava increasing & scoring The terrain turns into lava on selected maps. Firewall inspired lava rises, slowly consuming the map and increases difficulty traversing the map in floor is lava mode. Hacking the points and defending it will push back the firewall! Scoring when reaching a point with the following multipliers: on survival time, wall jump count and time spent not touching the ground. Bonus points on up to 3 other players who also reach the point, motivating cooperation. More players on the point increases hacking speed.
addedData mode, falling debris and virus Reach the designated quarantine zone and get points. The quarantine zone according to a timer to avoid viral countermeasures, reaching one of these zones within 15 seconds of it spawning with a virus will give a large multiplier. Avoid obstacles, falling debris from the breach and other players hunting you down. On death the virus will detach and begin finding a new target. Enemies
changedAttack drone : Fastest of the drones, they shoot tiny high speed projectiles. As they are hard to see, stay in motion to avoid damage! When they reach a certain distance from the player they will begin orbiting while shooting. Make sure to not get surrounded.
As mentioned in previous updates, there are more things to come! The following is more of the features worked on in my social media hiatus. However, beyond this, I am working on upgrading the project to unity 2019. This does require more work than usual as a lot of Unity has been revamped in new versions which require rebuilding large parts of the game. This includes the dreaded networking. Unity has decided to depreciate their old Unet system. Something that my game is built on, the solution I've decided on is to switch to Mirror for networking. Atleast until Unity gets their new unet system up and running with proper documentation. More on all of this later, for now here are some more changes in 3.5 <3 Modes
Invader drone types Increased the number of drones in the Invader game mode. Also introduces 3 new enemy types for this mode, more on that later. Score multipliers are added properly now. Killing NPCS will give a set score, killing other players give score multipliers depending on ricochet bullet, survival duration and using a gadget in combination.
Lava increasing & scoring The terrain turns into lava on selected maps. Firewall inspired lava rises, slowly consuming the map and increases difficulty traversing the map in floor is lava mode. Hacking the points and defending it will push back the firewall! Scoring when reaching a point with the following multipliers: on survival time, wall jump count and time spent not touching the ground. Bonus points on up to 3 other players who also reach the point, motivating cooperation. More players on the point increases hacking speed.
Data mode, falling debris and virus Reach the designated quarantine zone and get points. The quarantine zone according to a timer to avoid viral countermeasures, reaching one of these zones within 15 seconds of it spawning with a virus will give a large multiplier. Avoid obstacles, falling debris from the breach and other players hunting you down. On death the virus will detach and begin finding a new target. Enemies
Attack drone: Fastest of the drones, they shoot tiny high speed projectiles. As they are hard to see, stay in motion to avoid damage! When they reach a certain distance from the player they will begin orbiting while shooting. Make sure to not get surrounded.
Roll drone: These drones move about covertly, they roll along the ground hidden amongst foliage and crevices. When in range of their target a tractor beam is activated which keep its object in place for the attack drones to finish the job. Their beams can be countered if you manage to reach its edge and resist its gravity.
Laser drone: Visually, its most notable feature are its forward shields. Able to deflect most energy weapons. Keep a railgun handy to deal with them… or find a more creative solution. Their lazer beams do a high rate of damage per second however their turn speed is limited, presenting a possible weakness.
Virus The virus has evolved, it now has attack and defense states. In defense mode the shield will protect against all incoming projectiles and negates all damage. The virus can only be damaged in attack state. In this state the virus will fly towards a target near it, on contact the virus contaminates the users code immediately corrupting what it touches. Map UpdatesTaiyo Updated the map with more verticality in mind, hidden pathways, upgraded foliage for close range stealth and Breakable walls! When walls break they respawn after several seconds Cube Outer terrain added, this is the first step in redesigning the outer layer of this map. The patrol drones are now restricted to this map. Further representing that this map is a test zone and the promise of more map features to be tested here! Monolith Redesigned this map to, well have a monolith instead of several because then it wouldn’t be a monolith. In redesigning this however I wanted to play with map events. Enter the trigger zone above the monolith to activate its antigravity feature, raising rocks and other debris from its impact zone. Teaser for art alley Some work in progress, playing with pixel art style of low poly for the art alley in The Mainframe! This is the first steps to Phase 2 - World building. Where I will create the different bars, npcs, marketplaces, loot items, more content for each of the Colosseum maps and more.