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Steam News14 April 20188y ago

Neon Valley 0.2.9

Single player game modes! Currently they are only accessible through The Mainframe. This is due to the focus on releasing the demo version, so I have put my focus on finishing these game modes in the demo scene.

Full notes

Full Neon Valley: Revenge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Maps
  • Events
addedSingle player game modes! Currently they are only accessible through The Mainframe. This is due to the focus on releasing the demo version, so I have put my focus on finishing these game modes in the demo scene. However, I will be adding these to the main game maps too so anybody can easily start a single player game. These game modes are not single player exclusive. You can still play them multiplayer either co-op or pvp.
addedLet's get down to bidniz, the game modes are as follows: Time trial course - Following a set cours players race to complete each waypoint as fast as possible. With bonus points on not touching the ground. A fireball the "hunter" is spawned to chase you and will kill on hit. An electric shield the "guard" is spawned in front of each waypoint to hinder your path, which also kills on contact. I am working on a method to reward players for helping their competitors either by grappling them when they fall or creating a platform to help them reach the waypoint. This is to promote positive competition, something which I am trying to push forward in my game modes. Invader defense - New attack drones! They hunt you down in groups mercilessly. No seriously, I think it's a bit too difficult right now but hey that's the challenge right? The drones enter neon valley through portals as they breach through the firewall. Players are rewarded for each drone kill and there will be rewards for defending your fellow players. The enemies are relentless so make sure to always keep on the move. Floor is lava - I have made changes to the floor is lava to be objective oriented. Just like before you get points based on survival time with bonuses on skillful gameplay. However, now you must get from point to point and there will be rewards in supporting fellow competitors reach a point. This is again to promote positive competition and I plan to include changes such as this to all of my game modes one way or another.

Neon Valley: Revenge changes

addedSingle player game modes! Currently they are only accessible through The Mainframe. This is due to the focus on releasing the demo version, so I have put my focus on finishing these game modes in the demo scene. However, I will be adding these to the main game maps too so anybody can easily start a single player game. These game modes are not single player exclusive. You can still play them multiplayer either co-op or pvp.
addedLet's get down to bidniz, the game modes are as follows: Time trial course - Following a set cours players race to complete each waypoint as fast as possible. With bonus points on not touching the ground. A fireball the "hunter" is spawned to chase you and will kill on hit. An electric shield the "guard" is spawned in front of each waypoint to hinder your path, which also kills on contact. I am working on a method to reward players for helping their competitors either by grappling them when they fall or creating a platform to help them reach the waypoint. This is to promote positive competition, something which I am trying to push forward in my game modes. Invader defense - New attack drones! They hunt you down in groups mercilessly. No seriously, I think it's a bit too difficult right now but hey that's the challenge right? The drones enter neon valley through portals as they breach through the firewall. Players are rewarded for each drone kill and there will be rewards for defending your fellow players. The enemies are relentless so make sure to always keep on the move. Floor is lava - I have made changes to the floor is lava to be objective oriented. Just like before you get points based on survival time with bonuses on skillful gameplay. However, now you must get from point to point and there will be rewards in supporting fellow competitors reach a point. This is again to promote positive competition and I plan to include changes such as this to all of my game modes one way or another.

Single player game modes! Currently they are only accessible through The Mainframe. This is due to the focus on releasing the demo version, so I have put my focus on finishing these game modes in the demo scene. However, I will be adding these to the main game maps too so anybody can easily start a single player game. These game modes are not single player exclusive. You can still play them multiplayer either co-op or pvp.

Let's get down to bidniz, the game modes are as follows: Time trial course - Following a set cours players race to complete each waypoint as fast as possible. With bonus points on not touching the ground. A fireball the "hunter" is spawned to chase you and will kill on hit. An electric shield the "guard" is spawned in front of each waypoint to hinder your path, which also kills on contact. I am working on a method to reward players for helping their competitors either by grappling them when they fall or creating a platform to help them reach the waypoint. This is to promote positive competition, something which I am trying to push forward in my game modes. Invader defense - New attack drones! They hunt you down in groups mercilessly. No seriously, I think it's a bit too difficult right now but hey that's the challenge right? The drones enter neon valley through portals as they breach through the firewall. Players are rewarded for each drone kill and there will be rewards for defending your fellow players. The enemies are relentless so make sure to always keep on the move. Floor is lava - I have made changes to the floor is lava to be objective oriented. Just like before you get points based on survival time with bonuses on skillful gameplay. However, now you must get from point to point and there will be rewards in supporting fellow competitors reach a point. This is again to promote positive competition and I plan to include changes such as this to all of my game modes one way or another.

Source

Steam News / 14 April 2018

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