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Steam News28 March 20188y ago

Neon Valley 0.2.8

Melee! I've added F to melee, does a small ammount of damage and push. Works well in combination with weapons and gadgets for fast finishers. The hitbox I think is a bit too big atm but that needs to be tested for sure.

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Full Neon Valley: Revenge update

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addedMelee! I've added F to melee, does a small ammount of damage and push. Works well in combination with weapons and gadgets for fast finishers. The hitbox I think is a bit too big atm but that needs to be tested for sure. Secondly I've added the first iteration/test of the sword! It has no animations at the moment, something I'll be working on this week. However, you can at least test out how the mechanic feels as well as how well it combos with gadgets. Its very crude right now but thats where the animations come in. I need to first test the game mechanic first so I can adjust the animations accordingly. I was thinking of giving sword attacks a slight dash forward with every hit so you can follow people easier. But this means I would need some kind of counter mechanic from gun users. Maybe per shot that it pushes back players slightly? What do you guys think of this :o

Neon Valley: Revenge changes

addedMelee! I've added F to melee, does a small ammount of damage and push. Works well in combination with weapons and gadgets for fast finishers. The hitbox I think is a bit too big atm but that needs to be tested for sure. Secondly I've added the first iteration/test of the sword! It has no animations at the moment, something I'll be working on this week. However, you can at least test out how the mechanic feels as well as how well it combos with gadgets. Its very crude right now but thats where the animations come in. I need to first test the game mechanic first so I can adjust the animations accordingly. I was thinking of giving sword attacks a slight dash forward with every hit so you can follow people easier. But this means I would need some kind of counter mechanic from gun users. Maybe per shot that it pushes back players slightly? What do you guys think of this :o

Melee! I've added F to melee, does a small ammount of damage and push. Works well in combination with weapons and gadgets for fast finishers. The hitbox I think is a bit too big atm but that needs to be tested for sure. Secondly I've added the first iteration/test of the sword! It has no animations at the moment, something I'll be working on this week. However, you can at least test out how the mechanic feels as well as how well it combos with gadgets. Its very crude right now but thats where the animations come in. I need to first test the game mechanic first so I can adjust the animations accordingly. I was thinking of giving sword attacks a slight dash forward with every hit so you can follow people easier. But this means I would need some kind of counter mechanic from gun users. Maybe per shot that it pushes back players slightly? What do you guys think of this :o

Source

Steam News / 28 March 2018

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