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Steam News29 August 202510mo ago

Update 0.6

Features The Forge is now available and can be unlocked by destroying the Coalition Flagship. Counter Assembly now turns red in the workshop when the two weapons are not of the same rarity.

In this update3

Full notes

Full Neon Striker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions5 changes0 removals
  • Gameplay
  • Workshop
  • Server
  • Balance
  • Fixes
addedFeaturesThe Forge is now available and can be unlocked by destroying the Coalition Flagship.
changedFeaturesCounter Assembly now turns red in the workshop when the two weapons are not of the same rarity.
addedFeaturesWe're adding an experimental change under the hood that makes players attempt to reconnect if they disconnected in multiplayer sessions.
changedBalance ChangesThe Anti-Regen status effect now reduces regeneration by 50% instead of 100%
addedBalance ChangesAll ship deployers now have a limit to how many ships they can deploy. Most enemies will have a limit of 2-3, while bosses will have more.
changedBalance ChangesThe instance of damage that breaks your shield will not carry over to your health.
Parasitic Injector range400500Parasitic Injector range increased, buffMini Missile Launcher cooldown1510SMini Missile Launcher cooldown decreased, buff

Neon Striker changes

addedThe Forge is now available and can be unlocked by destroying the Coalition Flagship.
changedCounter Assembly now turns red in the workshop when the two weapons are not of the same rarity.
addedWe're adding an experimental change under the hood that makes players attempt to reconnect if they disconnected in multiplayer sessions.
changedThe Anti-Regen status effect now reduces regeneration by 50% instead of 100%
addedAll ship deployers now have a limit to how many ships they can deploy. Most enemies will have a limit of 2-3, while bosses will have more.

Features

  • The Forge is now available and can be unlocked by destroying the Coalition Flagship.

  • Counter Assembly now turns red in the workshop when the two weapons are not of the same rarity.

  • We're adding an experimental change under the hood that makes players attempt to reconnect if they disconnected in multiplayer sessions.

Balance Changes

  • The Anti-Regen status effect now reduces regeneration by 50% instead of 100%

  • All ship deployers now have a limit to how many ships they can deploy. Most enemies will have a limit of 2-3, while bosses will have more.

  • The instance of damage that breaks your shield will not carry over to your health.

  • The Nameless has a new mechanic: When one of its parts dies, it releases laser prisms in a circle.

  • Steelwing:

    • Reactant reworkedAcid damage taken is reduced by your percentage of missing health. Adjacent weapons inflict 2 Acid to yourself and enemies.
    • Technovirus now also heals you for the Acid damage on the enemy that dies.

    • Hive reworked: When you ram or use a melee weapon, deploy a Razorfly and restore 4% health.

    • Parasitic Injector range increased 400 -> 500

  • Glitch:

    • Override changed: If you have no guns, enemy bullets can hit their allies and have +2 bounce.

    • Cheap Missiles changed: Your missile weapons have +1 Multishot and they lock on to yourself.

    • Virtual Reaper changed: A death zone chases enemies and makes ALL bullets bounce off the inside 4 times.

    • Mini Missile Launcher cooldown reduced 15 -> 10

    • Static Cannon changed to Static Launcher: Fires missiles that explode and inflict Scramble.

    • Slipstream now has a visual indicator showing you when a bullet misses you (you don't need Dodge for it to activate)

    • Slipstream buffed: Restore 1% health each time an enemy bullet misses or bounces off of you.

    • Slipstream rarity reduced Epic -> Rare

Bugfixes

  • Fire rate, damage, and range buffs now stack additively as intended instead of multiplicatively.

  • Negation Barrier now interacts properly with bouncing bullets.

  • Fixed a bugged interaction between missiles and enemy reflection shields.

  • Fixed a bug where bolts had no lifesteal.

  • Fixed a bug where Star Fiber was not correctly reducing damage from bullets.

Source

Steam News / 29 August 2025

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