HomeGamesUpdatesPricingMethodology
Steam News19 November 20259mo ago

Optimization and Steam Deck compatibility

Hi everyone! This update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size.

Full notes

Full Neon Strike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
changedThis update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM.
changedKey improvements:
changedThe outline effect now uses precomputed values and a simpler shader path, cutting down GPU work while keeping the same visual result.
changedBackground systems have been trimmed: fewer component lookups, reduced per-frame checks, and proper shutdown of background tasks in Unity (coroutines) after scene changes to avoid unnecessary processing.
changedMemory use is tighter, loading spikes are reduced, and graphics settings scale more efficiently on lower-end hardware to avoid stutter during busy moments.
changedThese changes make gameplay feel snappier and lighter, especially on lower-end hardware and Steam Deck.

Neon Strike changes

changedThis update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM.
changedKey improvements:
changedThe outline effect now uses precomputed values and a simpler shader path, cutting down GPU work while keeping the same visual result.
changedBackground systems have been trimmed: fewer component lookups, reduced per-frame checks, and proper shutdown of background tasks in Unity (coroutines) after scene changes to avoid unnecessary processing.
changedMemory use is tighter, loading spikes are reduced, and graphics settings scale more efficiently on lower-end hardware to avoid stutter during busy moments.

Hi everyone!

This update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM.

Key improvements:

  • The outline effect now uses precomputed values and a simpler shader path, cutting down GPU work while keeping the same visual result.

  • Background systems have been trimmedfewer component lookups, reduced per-frame checks, and proper shutdown of background tasks in Unity (coroutines) after scene changes to avoid unnecessary processing.
  • Memory use is tighter, loading spikes are reduced, and graphics settings scale more efficiently on lower-end hardware to avoid stutter during busy moments.

These changes make gameplay feel snappier and lighter, especially on lower-end hardware and Steam Deck.

Thanks for playing 🙌

Source

Steam News / 19 November 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.