Full notes
Full Neon Strike update
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What changed
1 fix0 additions4 changes0 removals
- Performance
- Compatibility
- Gameplay
- Fixes
changedThis patch improves performance and fixes a few issues:
changed🔧 Updated core libraries and dependencies for improved compatibility, stability, and long-term reliability.
changed⚡ Faster loading: Startup and level transitions are now smoother, with effects prepared more efficiently (improved object pooling)
changed🎮 Improved performance: Wall impact effects and level geometry are now reused instead of rebuilt, reducing stutter during more intense periods (improved object pooling)
fixed💥 Fixed bug where explosion effects could continue playing at the wrong speed after leaving certain levels
Neon Strike changes
changedThis patch improves performance and fixes a few issues:
changed🔧 Updated core libraries and dependencies for improved compatibility, stability, and long-term reliability.
changed⚡ Faster loading: Startup and level transitions are now smoother, with effects prepared more efficiently (improved object pooling)
changed🎮 Improved performance: Wall impact effects and level geometry are now reused instead of rebuilt, reducing stutter during more intense periods (improved object pooling)
fixed💥 Fixed bug where explosion effects could continue playing at the wrong speed after leaving certain levels
This patch improves performance and fixes a few issues:
🔧 Updated core libraries and dependencies for improved compatibility, stability, and long-term reliability.
- ⚡ Faster loadingStartup and level transitions are now smoother, with effects prepared more efficiently (improved object pooling)
- 🎮 Improved performanceWall impact effects and level geometry are now reused instead of rebuilt, reducing stutter during more intense periods (improved object pooling)
💥 Fixed bug where explosion effects could continue playing at the wrong speed after leaving certain levels
Thanks for playing!
Source
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